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Expose placement mode category refresh event. Use it to add virtual texture volume actor to volumes category. Need to change VirtualTexturingEditor module load order for this. Move ActorFactoryRuntimeVirtualTextureVolume to account for this later load. #lockdown marcus.wassmer #rb none #rnx [CL 6867419 by Jeremy Moore in Dev-Rendering branch]
42 lines
964 B
C#
42 lines
964 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class VirtualTexturingEditor : ModuleRules
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{
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public VirtualTexturingEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.Add("Editor/VirtualTexturingEditor/Private");
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AssetRegistry",
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"AssetTools",
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"ContentBrowser",
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"DesktopPlatform",
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"MainFrame",
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"UnrealEd",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AppFramework",
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"AssetRegistry",
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"ContentBrowser",
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"Core",
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"CoreUObject",
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"DesktopPlatform",
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"DesktopWidgets",
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"EditorStyle",
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"Engine",
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"InputCore",
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"PlacementMode",
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"PropertyEditor",
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"Slate",
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"SlateCore",
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"UnrealEd",
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}
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);
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}
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} |