Files
UnrealEngineUWP/Engine/Source/Editor/GameProjectGeneration/GameProjectGeneration.Build.cs
Rolando Caloca 532adaa65c DR - Merging //UE4/Dev-Main@5531558 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
#rnx

[CL 5591014 by Rolando Caloca in Dev-Rendering branch]
2019-03-27 11:33:31 -04:00

69 lines
1.3 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GameProjectGeneration : ModuleRules
{
public GameProjectGeneration(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"HardwareTargeting",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"ContentBrowser",
"DesktopPlatform",
"LauncherPlatform",
"MainFrame",
"AddContentDialog",
"HardwareTargeting",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Analytics",
"ApplicationCore",
"AppFramework",
"ClassViewer",
"Core",
"CoreUObject",
"Engine",
"EngineSettings",
"InputCore",
"Projects",
"RenderCore",
"Slate",
"SlateCore",
"EditorStyle",
"SourceControl",
"TargetPlatform",
"UnrealEd",
"DesktopPlatform",
"LauncherPlatform",
"HardwareTargeting",
"AddContentDialog",
"AudioMixer"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
"ContentBrowser",
"Documentation",
"MainFrame",
}
);
if(Target.bWithLiveCoding)
{
PrivateIncludePathModuleNames.Add("LiveCoding");
}
}
}