Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Private/EnvironmentQueryGraphNode_Root.cpp
Marcus Wassmer cbfcbbb93b Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Should be just copyright updates

[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00

48 lines
1.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "EnvironmentQueryGraphNode_Root.h"
UEnvironmentQueryGraphNode_Root::UEnvironmentQueryGraphNode_Root(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{
bIsReadOnly = true;
}
void UEnvironmentQueryGraphNode_Root::AllocateDefaultPins()
{
UEdGraphPin* Outputs = CreatePin(EGPD_Output, TEXT("Transition"), TEXT("In"));
}
FText UEnvironmentQueryGraphNode_Root::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return NSLOCTEXT("EnvironmentQueryEditor", "Root", "ROOT");
}
void UEnvironmentQueryGraphNode_Root::LogDebugMessage(const FString& Message)
{
if (DebugMessages.Num() == 0)
{
bHasDebugError = false;
}
// store only 1 error message, discard everything after it
if (!bHasDebugError)
{
DebugMessages.Add(Message);
}
}
void UEnvironmentQueryGraphNode_Root::LogDebugError(const FString& Message)
{
if (DebugMessages.Num() == 0)
{
bHasDebugError = false;
}
// store only 1 error message, discard everything after it
if (!bHasDebugError)
{
DebugMessages.Add(Message);
bHasDebugError = true;
}
}