Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Private/EnvironmentQueryGraphNode.cpp
Marcus Wassmer cbfcbbb93b Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Should be just copyright updates

[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00

30 lines
864 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "EnvironmentQueryGraphNode.h"
#include "EdGraphSchema_EnvironmentQuery.h"
#include "EnvironmentQueryGraph.h"
UEnvironmentQueryGraphNode::UEnvironmentQueryGraphNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{
}
FText UEnvironmentQueryGraphNode::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return FText::GetEmpty();
}
FText UEnvironmentQueryGraphNode::GetDescription() const
{
return FText::GetEmpty();
}
UEnvironmentQueryGraph* UEnvironmentQueryGraphNode::GetEnvironmentQueryGraph()
{
return CastChecked<UEnvironmentQueryGraph>(GetGraph());
}
bool UEnvironmentQueryGraphNode::CanCreateUnderSpecifiedSchema(const UEdGraphSchema* DesiredSchema) const
{
return DesiredSchema->GetClass()->IsChildOf(UEdGraphSchema_EnvironmentQuery::StaticClass());
}