Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Classes/EnvironmentQueryGraphNode.h
Marcus Wassmer cbfcbbb93b Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Should be just copyright updates

[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00

33 lines
807 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "AIGraphNode.h"
#include "EnvironmentQueryGraphNode.generated.h"
class UEdGraphSchema;
struct FEnvionmentQueryNodeStats
{
float MaxTime;
float AvgTime;
int32 MaxNumProcessedItems;
FEnvionmentQueryNodeStats() : MaxTime(0.0f), AvgTime(0.0f), MaxNumProcessedItems(0) {}
};
UCLASS()
class UEnvironmentQueryGraphNode : public UAIGraphNode
{
GENERATED_UCLASS_BODY()
virtual class UEnvironmentQueryGraph* GetEnvironmentQueryGraph();
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetDescription() const override;
virtual bool CanCreateUnderSpecifiedSchema(const UEdGraphSchema* DesiredSchema) const override;
};