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UnrealEngineUWP/Engine/Source/Editor/CurveEditor
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max chen 2c7a093ff2 Curve Editor: Filter to object's curves instead of just a single channel
#jira UE-77012
#rb max.chen

#ROBOMERGE-SOURCE: CL 7432349 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v371-7306989)

[CL 7432355 by max chen in Main branch]
2019-07-17 16:40:24 -04:00
..
Private
Curve Editor: Filter to object's curves instead of just a single channel
2019-07-17 16:40:24 -04:00
Public
Curve Editor: Adding euler filter
2019-07-17 16:40:20 -04:00
CurveEditor.Build.cs
This is a significant overhaul to the Curve Editor used by Sequencer which adds a plugin-based architecture and extensibility. New tools and toolbar buttons can be added to all usages of the curve editor via user plugins, and the different views for data can be created modularly so new implementations of the editor can register their own way of drawing their data and the tools should just work. Additionally, you can now write your own filters to operate on curve editor data for custom implementations of smoothing, key generation, etc.
2019-05-24 14:42:05 -04:00
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