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e11bc76a05393f282c2ab254d642fb5a41bf151f
UnrealEngineUWP/Engine/Source/Editor/AdvancedPreviewScene/Private
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Juan Canada 4cbc8b8afd Sky sphere template asset (BP_Sky_Sphere.uasset) now has bIsVisibleInRayTracing set to false so we do not need to exclude all unlit geometries out of the ray tracing acceleration structure
#rb yujiang.wang
fyi patrick.kelly, yuriy.odonnell, sebastien.hillaire, charles.derousiers

[CL 5953770 by Juan Canada in Dev-Rendering branch]
2019-04-17 15:41:59 -04:00
..
AdvancedPreviewScene.cpp
Sky sphere template asset (BP_Sky_Sphere.uasset) now has bIsVisibleInRayTracing set to false so we do not need to exclude all unlit geometries out of the ray tracing acceleration structure
2019-04-17 15:41:59 -04:00
AdvancedPreviewSceneCommands.cpp
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
AdvancedPreviewSceneCommands.h
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
AdvancedPreviewSceneModule.cpp
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
AssetViewerSettings.cpp
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
SAdvancedPreviewDetailsTab.cpp
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
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