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UnrealEngineUWP
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e11bc76a05393f282c2ab254d642fb5a41bf151f
UnrealEngineUWP
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ShaderFormatOpenGL
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Juan Canada
c33df2efd0
Merging //UE4/Dev-Main@6856949 to Dev-Rendering (//UE4/Dev-Rendering)
...
#lockdown marcus.wassmer #rb none [CL 6863606 by Juan Canada in Dev-Rendering branch]
2019-06-06 13:30:16 -04:00
..
GlslBackend.cpp
Merging //UE4/Dev-Main@6618338 to Dev-Rendering (//UE4/Dev-Rendering)
2019-05-23 13:43:09 -04:00
GLSLOptimizer.tps
Branch snapshot for CL 3018379
2016-06-17 17:28:41 -04:00
OpenGLShaderCompiler.cpp
Merging //UE4/Dev-Main@6856949 to Dev-Rendering (//UE4/Dev-Rendering)
2019-06-06 13:30:16 -04:00
ShaderFormatOpenGL.cpp
Fix same shader generation bug in GlslBackend as in VulkanBackend (regarding SV_ClipDistance).
2019-04-29 15:57:12 -04:00