Files
UnrealEngineUWP/Engine/Source/Developer/MeshBuilder/MeshBuilder.Build.cs
Juan Canada c33df2efd0 Merging //UE4/Dev-Main@6856949 to Dev-Rendering (//UE4/Dev-Rendering)
#lockdown marcus.wassmer
#rb none

[CL 6863606 by Juan Canada in Dev-Rendering branch]
2019-06-06 13:30:16 -04:00

39 lines
1.2 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
//MeshBuilder module is a editor module
public class MeshBuilder : ModuleRules
{
public MeshBuilder(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"RHI",
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"MeshDescription",
"RenderCore",
"MeshDescriptionOperations",
"MeshReductionInterface",
"RawMesh",
"MeshUtilitiesCommon",
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTriStrip");
AddEngineThirdPartyPrivateStaticDependencies(Target, "ForsythTriOptimizer");
AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTessLib");
AddEngineThirdPartyPrivateStaticDependencies(Target, "QuadricMeshReduction");
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
PublicAdditionalLibraries.Add("stdc++"); // can be fixed, see UE-70769
}
}
}
}