Files
UnrealEngineUWP/Engine/Source/Developer/DeviceManager/DeviceManager.Build.cs
Marcus Wassmer cbfcbbb93b Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Should be just copyright updates

[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00

43 lines
1.0 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DeviceManager : ModuleRules
{
public DeviceManager(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.AddRange(
new string[] {
"TargetDeviceServices",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"EditorStyle",
"InputCore",
"Slate",
"SlateCore",
"TargetPlatform",
"DesktopPlatform",
"WorkspaceMenuStructure",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/DeviceManager/Private",
"Developer/DeviceManager/Private/Models",
"Developer/DeviceManager/Private/Widgets",
"Developer/DeviceManager/Private/Widgets/Apps",
"Developer/DeviceManager/Private/Widgets/Browser",
"Developer/DeviceManager/Private/Widgets/Details",
"Developer/DeviceManager/Private/Widgets/Processes",
"Developer/DeviceManager/Private/Widgets/Shared",
"Developer/DeviceManager/Private/Widgets/Toolbar",
}
);
}
}