Files
UnrealEngineUWP/Engine/Source/Developer/AutomationDriver/Private/AutomationDriverLogging.h
Marcus Wassmer cbfcbbb93b Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Should be just copyright updates

[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00

27 lines
893 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class IApplicationElement;
class IElementLocator;
DECLARE_LOG_CATEGORY_EXTERN(LogAutomationDriver, Error, All);
class FAutomationDriverLogging
{
public:
static void TooManyElementsFound(const TArray<TSharedRef<IApplicationElement>>& Elements);
static void CannotFindElement(const TSharedPtr<IElementLocator, ESPMode::ThreadSafe>& ElementLocator);
static void ElementNotVisible(const TSharedPtr<IElementLocator, ESPMode::ThreadSafe>& ElementLocator);
static void ElementNotInteractable(const TSharedPtr<IElementLocator, ESPMode::ThreadSafe>& ElementLocator);
static void ElementHasNoWindow(const TSharedPtr<IElementLocator, ESPMode::ThreadSafe>& ElementLocator);
static void CannotClickUnhoveredElement(const TSharedPtr<IElementLocator, ESPMode::ThreadSafe>& ElementLocator);
};