Files
UnrealEngineUWP/Engine/Source/Developer/TargetPlatform/Private/TargetPlatformBase.cpp
Juan Canada e0b01373a8 Merging //UE4/Dev-Main[at]5937262 to Dev-Rendering (//UE4/Dev-Rendering)
#rnx
#rb none

[CL 5991783 by Juan Canada in Dev-Rendering branch]
2019-04-18 14:58:19 -04:00

36 lines
1.3 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "Common/TargetPlatformBase.h"
#include "HAL/IConsoleManager.h"
#include "DeviceBrowserDefaultPlatformWidgetCreator.h"
bool FTargetPlatformBase::UsesForwardShading() const
{
static IConsoleVariable* CVarForwardShading = IConsoleManager::Get().FindConsoleVariable(TEXT("r.ForwardShading"));
return CVarForwardShading ? (CVarForwardShading->GetInt() != 0) : false;
}
bool FTargetPlatformBase::UsesDBuffer() const
{
static IConsoleVariable* CVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.DBuffer"));
return CVar ? (CVar->GetInt() != 0) : false;
}
bool FTargetPlatformBase::UsesBasePassVelocity() const
{
static IConsoleVariable* CVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.BasePassOutputsVelocity"));
return CVar ? (CVar->GetInt() != 0) : false;
}
bool FTargetPlatformBase::UsesSelectiveBasePassOutputs() const
{
static IConsoleVariable* CVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.SelectiveBasePassOutputs"));
return CVar ? (CVar->GetInt() != 0) : false;
}
TSharedPtr<IDeviceManagerCustomPlatformWidgetCreator> FTargetPlatformBase::GetCustomWidgetCreator() const
{
static TSharedPtr<FDeviceBrowserDefaultPlatformWidgetCreator> DefaultWidgetCreator = MakeShared<FDeviceBrowserDefaultPlatformWidgetCreator>();
return DefaultWidgetCreator;
}