Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem
mieszko zielinski b3ab1920f1 Fixed a navmes generation bug that resulted in missing parts of navmesh when new navmesh bounds had been added #UE4
The bug was being exibited when there was already a navmesh instance on the map and another navmesh bounds volume had been added. The whole detour navmesh got dropped, but only the area covered by the new bounds had been rebuild. I've fixed it so that as part of nav bounds update a new detour navmesh instance gets created and areas covered by _all_ bounds get dirtied.

#jira UE-66340
#rb Stephen.Holmes

#ROBOMERGE-SOURCE: CL 4981450 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 4981451 by mieszko zielinski in Main branch]
2019-02-13 05:41:37 -05:00
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