Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Private
helge mathee d74a2e573e Added three new blueprint nodes:
1) An easing node which can take a float value and run it through most of the easing functions available in FMath
2) A node to record motions over time and output an averaged velocity. This is useful for tracking the velocity of say a weapon and drive secondary effects.
3) A node which is a monolithic large version of 2) to make it easy for riggers to track the velocity of a bone / socket.

#rb Lina.Halper, Laurent.Delayen
[FYI] Laurent.Delayen



#ROBOMERGE-SOURCE: CL 4974686 via CL 4975432

[CL 4976695 by helge mathee in Main branch]
2019-02-12 17:17:11 -05:00
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