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==========================
MAJOR FEATURES + CHANGES
==========================
Change 2963214 on 2016/05/02 by Ben.Marsh
BuildGraph: Allow specifying optional dependencies for a node, indicating that the build products from an upstream node are desired, but should not block the node from running.
Change 2972295 on 2016/05/10 by Ben.Marsh
EC: Remove spacing in notification emails to reduce size, and help prevent gmail from truncating messages. Also allow mailing notification emails when doing a dry run, and reading stream settings from another branch.
Change 2976096 on 2016/05/12 by Ben.Marsh
EC: Store properties for the last succeeded builds, including the list of users that were notified about it.
Change 2976390 on 2016/05/12 by Ben.Marsh
EC: Add a separate line to the notification email summary with a link to edit settings, and pass the missing ec-update parameter to set the last build status.
Change 2976441 on 2016/05/12 by Ben.Marsh
UAT: Remove log file copy on builders after UAT failure. This is done outside the EC step that originally did it now.
Change 2976456 on 2016/05/12 by Ben.Marsh
BuildGraph: Catch exceptions thrown by child processes failing when building or running UAT commands, and return failure normally without dumping callstacks.
Change 2978440 on 2016/05/16 by Ben.Marsh
EC: Age out entries from the "latest builds" list after a week. There's no obvious way to tell if a node has been removed, but a periodic cleanup should keep the build notifications list in check.
Change 2979446 on 2016/05/16 by Ben.Marsh
Rename ambiguous headers which exist with the same name in different paths.
Change 2979839 on 2016/05/16 by Ben.Marsh
UE4: Renaming HTML5 SocketSubsystem files to eliminate ambiguities.
Change 2979852 on 2016/05/16 by Ben.Marsh
UE4: Use explicit relative paths for public headers in PortalServiceInterfaces modules which do not have unique names
Change 2980113 on 2016/05/17 by Ben.Marsh
UE4: Fix include paths for HTML5 SocketSubsystem files.
Change 2980117 on 2016/05/17 by Ben.Marsh
UE4: Remove reference to private PCH from Oculus common code.
Change 2980186 on 2016/05/17 by Ben.Marsh
UAT: Add a -StopOnErrors parameter to UE4Build, which is propagated to XGE.
Change 2980879 on 2016/05/17 by Ben.Marsh
UE4: Fixup Lightmass to use LightmassPCH.h rather than stdafx.h
Change 2981117 on 2016/05/17 by Ben.Marsh
Portal: Use a unique name for the Portal PCH, rather than just calling it PrivatePCH.h
Change 2981839 on 2016/05/18 by Ben.Marsh
Replace ambiguous D3D11/D3D12 includes with direct includes for the current platform.
#lockdown Nick.Penwarden
[CL 2982178 by Ben Marsh in Main branch]
114 lines
3.2 KiB
C#
114 lines
3.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using AutomationTool;
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using UnrealBuildTool;
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using System.Xml;
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using System.IO;
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namespace BuildGraph.Tasks
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{
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/// <summary>
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/// Parameters for a task which calls another UAT command
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/// </summary>
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public class CommandTaskParameters
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{
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/// <summary>
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/// The command name to execute
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/// </summary>
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[TaskParameter]
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public string Name;
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/// <summary>
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/// Arguments to be passed to the command
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/// </summary>
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[TaskParameter(Optional = true)]
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public string Arguments;
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/// <summary>
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/// If non-null, instructs telemetry from the command to be merged into the telemetry for this UAT instance with the given prefix. May be an empty (non-null) string.
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/// </summary>
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[TaskParameter(Optional = true)]
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public string MergeTelemetryWithPrefix;
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}
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/// <summary>
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/// Implements a task which calls another UAT command
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/// </summary>
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[TaskElement("Command", typeof(CommandTaskParameters))]
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public class CommandTask : CustomTask
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{
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/// <summary>
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/// Parameters for this task
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/// </summary>
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CommandTaskParameters Parameters;
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/// <summary>
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/// Construct a new CommandTask.
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/// </summary>
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/// <param name="InParameters">Parameters for this task</param>
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public CommandTask(CommandTaskParameters InParameters)
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{
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Parameters = InParameters;
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}
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/// <summary>
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/// Execute the task.
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/// </summary>
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/// <param name="Job">Information about the current job</param>
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/// <param name="BuildProducts">Set of build products produced by this node.</param>
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/// <param name="TagNameToFileSet">Mapping from tag names to the set of files they include</param>
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/// <returns>True if the task succeeded</returns>
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public override bool Execute(JobContext Job, HashSet<FileReference> BuildProducts, Dictionary<string, HashSet<FileReference>> TagNameToFileSet)
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{
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// If we're merging telemetry from the child process, get a temp filename for it
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FileReference TelemetryFile = null;
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if (Parameters.MergeTelemetryWithPrefix != null)
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{
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TelemetryFile = FileReference.Combine(CommandUtils.RootDirectory, "Engine", "Intermediate", "UAT", "Telemetry.json");
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TelemetryFile.Directory.CreateDirectory();
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}
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// Run the command
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string CommandLine = Parameters.Name;
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if (!String.IsNullOrEmpty(Parameters.Arguments))
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{
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CommandLine += String.Format(" {0}", Parameters.Arguments);
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}
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if(TelemetryFile != null)
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{
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CommandLine += String.Format(" -Telemetry={0}", CommandUtils.MakePathSafeToUseWithCommandLine(TelemetryFile.FullName));
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}
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try
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{
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CommandUtils.RunUAT(CommandUtils.CmdEnv, CommandLine);
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}
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catch(CommandUtils.CommandFailedException)
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{
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return false;
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}
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// Merge in any new telemetry data that was produced
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if (Parameters.MergeTelemetryWithPrefix != null)
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{
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TelemetryData NewTelemetry;
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if (TelemetryData.TryRead(TelemetryFile.FullName, out NewTelemetry))
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{
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CommandUtils.Telemetry.Merge(Parameters.MergeTelemetryWithPrefix, NewTelemetry);
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}
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}
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return true;
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}
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/// <summary>
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/// Output this task out to an XML writer.
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/// </summary>
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public override void Write(XmlWriter Writer)
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{
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Write(Writer, Parameters);
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}
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}
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}
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