This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
e00e7ca39f13476f9b27835ea0244f4e637a789f
UnrealEngineUWP
/
Engine
/
Source
History
Marcus Wassmer
e00e7ca39f
define occlusion fence array with enum.
...
[CL 2607466 by Marcus Wassmer in Main branch]
2015-07-01 10:40:13 -04:00
..
Developer
Added the parent info to the collections list shown in the asset tooltip
2015-07-01 10:25:19 -04:00
Editor
Fix shadow variable issue.
2015-07-01 10:07:48 -04:00
Programs
CrashReportClient - Added CloseWithoutSending, PII is only send if check box "Allow to be.." is checked, username is only send when running non-launcher build, added options to view the folder with the crash data
2015-07-01 06:26:52 -04:00
Runtime
define occlusion fence array with enum.
2015-07-01 10:40:13 -04:00
ThirdParty
VS2015 - Upgrade necessary third party libs - FreeType2
2015-06-30 11:39:44 -04:00
UE4Client.Target.cs
…
UE4Editor.Target.cs
Allow targets to specify whether they want to build all plugins (rather than just the ones they have enabled), and turn it on for the vanilla UE4Editor target. Content-only projects may want to enable plugins, but they have no target to build.
2015-06-18 08:41:17 -04:00
UE4Game.Target.cs
[INTEGRATE] Change 2566718 by Matthew.Griffin@Matthew.Griffin_G5772_Integration on 2015/05/27 11:42:54
2015-06-03 08:20:19 -04:00
UE4Server.Target.cs
…