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+ replaced all methods Describe by LexToString + unified naming from "*ID" to *Handle #preflight 61e85d121000e8c59a78c886 #rb mikko.mononen #ROBOMERGE-AUTHOR: yoan.stamant #ROBOMERGE-SOURCE: CL 18662203 in //UE5/Release-5.0/... via CL 18662234 via CL 18662264 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592) [CL 18662291 by yoan stamant in ue5-main branch]
296 lines
9.3 KiB
C++
296 lines
9.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MassEntityTypes.h"
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#include "MassEntityView.h"
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#include "Delegates/DelegateCombinations.h"
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#include "SmartObjectTypes.h"
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#include "SmartObjectDefinition.h"
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#include "SmartObjectOctree.h"
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#include "SmartObjectRuntime.generated.h"
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/**
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* Enumeration to represent the runtime state of a slot
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*/
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UENUM()
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enum class ESmartObjectSlotState : uint8
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{
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Invalid,
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Free,
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Claimed,
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Occupied
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};
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/**
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* Struct describing a reservation between a user and a smart object slot.
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*/
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USTRUCT(BlueprintType)
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struct SMARTOBJECTSMODULE_API FSmartObjectClaimHandle
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{
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GENERATED_BODY()
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FSmartObjectClaimHandle(const FSmartObjectHandle InSmartObjectHandle, const FSmartObjectSlotHandle InSlotHandle, const FSmartObjectUserHandle& InUser)
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: SmartObjectHandle(InSmartObjectHandle), SlotHandle(InSlotHandle), UserHandle(InUser)
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{}
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FSmartObjectClaimHandle()
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{}
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bool operator==(const FSmartObjectClaimHandle& Other) const
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{
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return IsValid() && Other.IsValid()
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&& SmartObjectHandle == Other.SmartObjectHandle
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&& SlotHandle == Other.SlotHandle
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&& UserHandle == Other.UserHandle;
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}
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bool operator!=(const FSmartObjectClaimHandle& Other) const
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{
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return !(*this == Other);
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}
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friend FString LexToString(const FSmartObjectClaimHandle& Handle)
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{
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return FString::Printf(TEXT("Object:%s Slot:%s User:%s"), *LexToString(Handle.SmartObjectHandle), *LexToString(Handle.SlotHandle), *LexToString(Handle.UserHandle));
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}
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void Invalidate() { *this = InvalidHandle; }
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bool IsValid() const
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{
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return SmartObjectHandle.IsValid()
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&& SlotHandle.IsValid()
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&& UserHandle.IsValid();
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}
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static const FSmartObjectClaimHandle InvalidHandle;
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UPROPERTY(Transient)
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FSmartObjectHandle SmartObjectHandle;
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UPROPERTY(Transient)
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FSmartObjectSlotHandle SlotHandle;
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UPROPERTY(Transient)
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FSmartObjectUserHandle UserHandle;
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};
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/**
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* Runtime data holding the final slot transform (i.e. parent transform applied on slot local offset and rotation)
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*/
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USTRUCT()
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struct SMARTOBJECTSMODULE_API FSmartObjectSlotTransform : public FSmartObjectSlotStateData
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{
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GENERATED_BODY()
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const FTransform& GetTransform() const { return Transform; }
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FTransform& GetMutableTransform() { return Transform; }
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void SetTransform(const FTransform& InTransform) { Transform = InTransform; }
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protected:
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UPROPERTY(Transient)
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FTransform Transform;
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};
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/** Delegate to notify when a given slot gets invalidated and the interaction must be aborted */
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DECLARE_DELEGATE_TwoParams(FOnSlotInvalidated, const FSmartObjectClaimHandle&, ESmartObjectSlotState /* Current State */);
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/**
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* Struct to store and manage state of a runtime instance associated to a given slot definition
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*/
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USTRUCT()
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struct FSmartObjectSlotClaimState
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{
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GENERATED_BODY()
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public:
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/* Provide default constructor to be able to compile template instantiation 'UScriptStruct::TCppStructOps<FSmartObjectSlotState>' */
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/* Also public to pass void 'UScriptStruct::TCppStructOps<FSmartObjectSlotState>::ConstructForTests(void *)' */
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FSmartObjectSlotClaimState() {}
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ESmartObjectSlotState GetState() const { return State; }
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protected:
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/** Struct could have been nested inside the subsystem but not possible with USTRUCT */
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friend class USmartObjectSubsystem;
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friend struct FSmartObjectRuntime;
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bool Claim(const FSmartObjectUserHandle& InUser);
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bool Release(const FSmartObjectClaimHandle& ClaimHandle, const bool bAborted);
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friend FString LexToString(const FSmartObjectSlotClaimState& ClaimState)
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{
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return FString::Printf(TEXT("User:%s State:%s"), *LexToString(ClaimState.User), *UEnum::GetValueAsString(ClaimState.State));
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}
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/** Handle to the user that reserves or uses the slot */
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FSmartObjectUserHandle User;
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/** Delegate used to notify when a slot gets invalidated. See RegisterSlotInvalidationCallback */
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FOnSlotInvalidated OnSlotInvalidatedDelegate;
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/** Current availability state of the slot */
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ESmartObjectSlotState State = ESmartObjectSlotState::Free;
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};
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/**
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* Struct to store and manage state of a runtime instance associated to a given smart object definition
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*/
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USTRUCT()
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struct FSmartObjectRuntime
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{
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GENERATED_BODY()
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public:
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const FSmartObjectHandle& GetRegisteredID() const { return RegisteredHandle; }
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const FTransform& GetTransform() const { return Transform; }
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const USmartObjectDefinition& GetDefinition() const { checkf(Definition != nullptr, TEXT("Initialized from a valid reference from the constructor")); return *Definition; }
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/* Provide default constructor to be able to compile template instantiation 'UScriptStruct::TCppStructOps<FSmartObjectRuntime>' */
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/* Also public to pass void 'UScriptStruct::TCppStructOps<FSmartObjectRuntime>::ConstructForTests(void *)' */
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FSmartObjectRuntime() : SharedOctreeID(MakeShareable(new FSmartObjectOctreeID())) {}
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private:
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/** Struct could have been nested inside the subsystem but not possible with USTRUCT */
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friend class USmartObjectSubsystem;
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explicit FSmartObjectRuntime(const USmartObjectDefinition& Definition);
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const FGameplayTagContainer& GetTags() const { return Tags; }
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void SetTransform(const FTransform& Value) { Transform = Value; }
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void SetRegisteredID(const FSmartObjectHandle Value) { RegisteredHandle = Value; }
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const FSmartObjectOctreeIDSharedRef& GetSharedOctreeID() const { return SharedOctreeID; }
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void SetOctreeID(const FSmartObjectOctreeIDSharedRef Value) { SharedOctreeID = Value; }
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friend FString LexToString(const FSmartObjectRuntime& Runtime)
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{
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return FString::Printf(TEXT("Instance using defintion \'%s\' Reg: %s"),
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*LexToString(Runtime.GetDefinition()),
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*LexToString(Runtime.SharedOctreeID->ID.IsValidId()));
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}
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/** Runtime SlotHandles associated to each defined slot */
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TArray<FSmartObjectSlotHandle> SlotHandles;
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/** Associated smart object definition */
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UPROPERTY()
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const USmartObjectDefinition* Definition = nullptr;
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/** Instance specific transform */
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FTransform Transform;
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/** Tags applied to the current instance */
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FGameplayTagContainer Tags;
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/** RegisteredHandle != FSmartObjectHandle::Invalid when registered with SmartObjectSubsystem */
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FSmartObjectHandle RegisteredHandle;
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/** Reference to the associated octree node ID */
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FSmartObjectOctreeIDSharedRef SharedOctreeID;
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};
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USTRUCT()
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struct SMARTOBJECTSMODULE_API FSmartObjectSlotView
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{
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GENERATED_BODY()
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public:
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FSmartObjectSlotView() = default;
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FSmartObjectSlotHandle GetSlotHandle() const { return EntityView.GetEntity(); }
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/**
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* Returns a reference to the slot state data of the specified type.
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* Method will fail a check if the slot doesn't have the given type.
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*/
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template<typename T>
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T& GetStateData() const
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{
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static_assert(TIsDerivedFrom<T, FSmartObjectSlotStateData>::IsDerived,
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"Given struct doesn't represent a valid runtime data type. Make sure to inherit from FSmartObjectSlotStateData or one of its child-types.");
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return EntityView.GetFragmentData<T>();
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}
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/**
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* Returns a pointer to the slot state data of the specified type.
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* Method will return null if the slot doesn't have the given type.
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*/
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template<typename T>
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T* GetStateDataPtr() const
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{
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static_assert(TIsDerivedFrom<T, FSmartObjectSlotStateData>::IsDerived,
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"Given struct doesn't represent a valid runtime data type. Make sure to inherit from FSmartObjectSlotStateData or one of its child-types.");
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return EntityView.GetFragmentDataPtr<T>();
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}
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/**
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* Returns a reference to the main definition of the slot.
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* Method will fail a check if called on an invalid SlotView.
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*/
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const FSmartObjectSlotDefinition& GetDefinition() const
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{
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checkf(EntityView.IsSet(), TEXT("Definition can only be accessed through a valid SlotView"));
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return *(EntityView.GetConstSharedFragmentData<FSmartObjectSlotDefinitionFragment>().SlotDefinition);
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}
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/**
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* Returns a reference to the definition data of the specified type from the main slot definition.
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* Method will fail a check if the slot definition doesn't contain the given type.
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*/
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template<typename T>
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const T& GetDefinitionData() const
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{
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static_assert(TIsDerivedFrom<T, FSmartObjectSlotDefinitionData>::IsDerived,
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"Given struct doesn't represent a valid definition data type. Make sure to inherit from FSmartObjectSlotDefinitionData or one of its child-types.");
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const FSmartObjectSlotDefinition& SlotDefinition = GetDefinition();
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for (const FInstancedStruct& Data : SlotDefinition.Data)
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{
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if (Data.GetScriptStruct()->IsChildOf(T::StaticStruct()))
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{
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return Data.Get<T>();
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}
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}
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return nullptr;
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}
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/**
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* Returns a pointer to the definition data of the specified type from the main slot definition.
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* Method will return null if the slot doesn't contain the given type.
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*/
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template<typename T>
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const T* GetDefinitionDataPtr() const
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{
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static_assert(TIsDerivedFrom<T, FSmartObjectSlotDefinitionData>::IsDerived,
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"Given struct doesn't represent a valid definition data type. Make sure to inherit from FSmartObjectSlotDefinitionData or one of its child-types.");
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const FSmartObjectSlotDefinition& SlotDefinition = GetDefinition();
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for (const FInstancedStruct& Data : SlotDefinition.Data)
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{
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if (Data.GetScriptStruct()->IsChildOf(T::StaticStruct()))
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{
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return Data.GetPtr<T>();
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}
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}
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return nullptr;
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}
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private:
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friend class USmartObjectSubsystem;
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FSmartObjectSlotView(const UMassEntitySubsystem& EntitySubsystem, const FSmartObjectSlotHandle SlotHandle) : EntityView(EntitySubsystem, SlotHandle.EntityHandle)
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{
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}
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FMassEntityView EntityView;
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};
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