This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
dfda9cee4e85ad080f4ceadff00f6c3cc0854ca2
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
StorageServerClient
/
Private
History
per larsson
dccb6df43e
I/O - changed dispatcher backend interface from resolving a single to a batch of I/O requests.
...
#rb Paul.Chipchase, Martin.Ridgers #rnx [CL 31469283 by per larsson in ue5-main branch]
2024-02-14 08:43:21 -05:00
..
CookOnTheFlyPackageStore.cpp
…
CookOnTheFlyPackageStore.h
…
StorageServerConnection.cpp
Improve the user experience when a game runtime is trying to connect to zenserver for network data stream but isn't able to make the connection. This ensures we don't just end up at a halt on a fatal error, but give user-friendly messaging, with clarificitons on what actions the user can take.
2024-02-01 14:04:44 -05:00
StorageServerIoDispatcherBackend.cpp
I/O - changed dispatcher backend interface from resolving a single to a batch of I/O requests.
2024-02-14 08:43:21 -05:00
StorageServerIoDispatcherBackend.h
I/O - changed dispatcher backend interface from resolving a single to a batch of I/O requests.
2024-02-14 08:43:21 -05:00
StorageServerPackageStore.cpp
…
StorageServerPackageStore.h
…
StorageServerPlatformFile.cpp
Improve the user experience when a game runtime is trying to connect to zenserver for network data stream but isn't able to make the connection. This ensures we don't just end up at a halt on a fatal error, but give user-friendly messaging, with clarificitons on what actions the user can take.
2024-02-01 14:04:44 -05:00
StorageServerPlatformFile.h
…