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UnrealEngineUWP
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dfda9cee4e85ad080f4ceadff00f6c3cc0854ca2
UnrealEngineUWP
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Engine
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Source
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Runtime
/
GameplayDebugger
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jodon karlik
5c8bd63a05
Improving ListenServer mode support for GameplayDebugger. It still ends up rendering on the listen server, but now we at least get the replicated data on the non-authoritative clients.
...
#rb ben.hoffman [CL 31479785 by jodon karlik in ue5-main branch]
2024-02-14 12:19:59 -05:00
..
GameplayDebuggerAddonBase.cpp
…
GameplayDebuggerAddonManager.cpp
Improving ListenServer mode support for GameplayDebugger. It still ends up rendering on the listen server, but now we at least get the replicated data on the non-authoritative clients.
2024-02-14 12:19:59 -05:00
GameplayDebuggerCategory.cpp
…
GameplayDebuggerCategoryReplicator.cpp
Improving ListenServer mode support for GameplayDebugger. It still ends up rendering on the listen server, but now we at least get the replicated data on the non-authoritative clients.
2024-02-14 12:19:59 -05:00
GameplayDebuggerConfig.cpp
Fixed up a lot of bool-taking container resize functions to take EAllowShrinking instead.
2024-01-19 16:41:35 -05:00
GameplayDebuggerExtension_HUD.cpp
…
GameplayDebuggerExtension_Spectator.cpp
…
GameplayDebuggerExtension.cpp
…
GameplayDebuggerLocalController.cpp
[GameplayDebugger] adds key modifier 'Shift' support for local player selection
2024-01-16 08:45:30 -05:00
GameplayDebuggerModule.cpp
…
GameplayDebuggerPlayerManager.cpp
Fixed up a lot of bool-taking container resize functions to take EAllowShrinking instead.
2024-01-19 16:41:35 -05:00
GameplayDebuggerRenderingComponent.cpp
…
GameplayDebuggerTypes.cpp
Fixed up a lot of bool-taking container resize functions to take EAllowShrinking instead.
2024-01-19 16:41:35 -05:00