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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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dfda9cee4e85ad080f4ceadff00f6c3cc0854ca2
UnrealEngineUWP/Engine/Source/Runtime/AIModule
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robert seiver 7e81d67809 Use an existing adaptive tessellation algorithm in BezierUtilities to subdivide the spline in SplineNavModifierComponent. This algorithm adapts to the curvature of the spline so that curvier spots get broken down into more linear segments for higher fidelity
#jira UE-202492
[REVIEW] [at]Mikko.Mononen
#rb mikko.mononen, aris.theophanidis

#changelist validated
#virtualized

[CL 31581781 by robert seiver in ue5-main branch]
2024-02-16 16:54:19 -05:00
..
Classes
Add ForEachChildTask to BehaviorTreeComponent that allows to run a functor on all the child task in the current behavior stack.
2024-02-16 08:40:21 -05:00
Private
Use an existing adaptive tessellation algorithm in BezierUtilities to subdivide the spline in SplineNavModifierComponent. This algorithm adapts to the curvature of the spline so that curvier spots get broken down into more linear segments for higher fidelity
2024-02-16 16:54:19 -05:00
Public
Use an existing adaptive tessellation algorithm in BezierUtilities to subdivide the spline in SplineNavModifierComponent. This algorithm adapts to the curvature of the spline so that curvier spots get broken down into more linear segments for higher fidelity
2024-02-16 16:54:19 -05:00
AICodingStandard.md
…
AIModule.Build.cs
Add custom style set support for BT nodes
2023-06-22 06:49:30 -04:00
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