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dfda9cee4e85ad080f4ceadff00f6c3cc0854ca2
UnrealEngineUWP/Engine/Source/Editor/MaterialEditor
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jamie hayes c026ade9fa Add "Enable Tessellation" option to materials and the ability to override it in material instance constants. This provides a more explicit means of enabling/disabling tessellation, as determining if displacement is disabled based on it being set to its default value is problematic - 0 is the default, but does necessarily denote "no displacement". In fact, the default displacement center is 0.5, so this change also changes the default displacement value to 0.5.
#jira UE-201989
#rb Brian.Karis, Massimo.Tristano

[CL 31498447 by jamie hayes in ue5-main branch]
2024-02-14 18:12:11 -05:00
..
Private
Add "Enable Tessellation" option to materials and the ability to override it in material instance constants. This provides a more explicit means of enabling/disabling tessellation, as determining if displacement is disabled based on it being set to its default value is problematic - 0 is the default, but does necessarily denote "no displacement". In fact, the default displacement center is 0.5, so this change also changes the default displacement value to 0.5.
2024-02-14 18:12:11 -05:00
Public
Option to force always compiling materials for mobile in material editor
2024-01-17 11:31:40 -05:00
MaterialEditor.Build.cs
Show material hierarchy in platform stats and warn if derived material instances fail to compile
2023-09-15 05:04:46 -04:00
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