Files
UnrealEngineUWP/Engine/Programs/LiveLinkHub/Config/DefaultEngine.ini
jeremie roy 0f61160044 Move LiveLinkHub to its own experimental plugin
#jira UE-204917
#rb jason.walter

[CL 31130022 by jeremie roy in ue5-main branch]
2024-02-02 12:30:23 -05:00

26 lines
799 B
INI

[URL]
GameNameShort=LLH
[Plugins]
+ProgramEnabledPlugins="LiveLink"
+ProgramEnabledPlugins="LiveLinkHub"
+ProgramEnabledPlugins="StructUtils"
+ProgramEnabledPlugins="ContentBrowserAssetDataSource"
+ProgramEnabledPlugins="PropertyAccessEditor"
+ProgramEnabledPlugins="PythonScriptPlugin"
+ProgramOptionalPlugins="AppleARKitFaceSupport"
#+ProgramOptionalPlugins="LiveLinkViconDataStream"
+ProgramOptionalPlugins="LiveLinkInputDevice"
+ProgramOptionalPlugins="MocopiLiveLink"
+ProgramOptionalPlugins="OptitrackLiveLink"
[/Script/MacTargetPlatform.XcodeProjectSettings]
TemplateMacPlist=(FilePath="/Engine/Source/Programs/LiveLinkHub/Resources/Mac/Info.plist")
[/Script/UnrealEd.ProjectPackagingSettings]
bShareMaterialShaderCode=false
[ConsoleVariables]
DetailsPanel.Style.EnableCardLayout = true