Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/System/MakefileGenerator.cs
Dmitry Rekman 9e04402720 UBT: Changes to project generators.
- Separates CMake generator from makefile one and adds qmake generator.
- Contributed by salamanderrake (PR #560).

#codereview Josh.Adams, Robert.Manuszewski

[CL 2347904 by Dmitry Rekman in Main branch]
2014-11-04 00:22:19 -05:00

134 lines
5.0 KiB
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace UnrealBuildTool
{
/// <summary>
/// Represents a folder within the master project (e.g. Visual Studio solution)
/// </summary>
public class MakefileFolder : MasterProjectFolder
{
/// <summary>
/// Constructor
/// </summary>
public MakefileFolder( ProjectFileGenerator InitOwnerProjectFileGenerator, string InitFolderName )
: base(InitOwnerProjectFileGenerator, InitFolderName)
{
}
}
public class MakefileProjectFile : ProjectFile
{
public MakefileProjectFile( string InitFilePath )
: base(InitFilePath)
{
}
}
/// <summary>
/// Makefile project file generator implementation
/// </summary>
public class MakefileGenerator : ProjectFileGenerator
{
/// File extension for project files we'll be generating (e.g. ".vcxproj")
override public string ProjectFileExtension
{
get
{
return ".mk";
}
}
protected override bool WriteMasterProjectFile( ProjectFile UBTProject )
{
bool bSuccess = true;
return bSuccess;
}
private bool WriteMakefile()
{
var FileName = "Makefile"; // MasterProjectName + ".mk";
var MakefileContent = new StringBuilder();
MakefileContent.Append(
"# Makefile generated by MakefileGenerator.cs\n" +
"# *DO NOT EDIT*\n\n" +
"TARGETS ="
);
foreach (string Target in DiscoverTargets())
{
var Basename = Path.GetFileNameWithoutExtension(Target);
Basename = Path.GetFileNameWithoutExtension(Basename);
foreach (UnrealTargetConfiguration CurConfiguration in Enum.GetValues(typeof(UnrealTargetConfiguration)))
{
if (CurConfiguration != UnrealTargetConfiguration.Unknown && CurConfiguration != UnrealTargetConfiguration.Development)
{
if (UnrealBuildTool.IsValidConfiguration(CurConfiguration))
{
var Confname = Enum.GetName(typeof(UnrealTargetConfiguration), CurConfiguration);
MakefileContent.Append(String.Format(" \\\n {0}-Linux-{1}", Basename, Confname));
}
}
}
MakefileContent.Append(" \\\n " + Basename);
}
MakefileContent.Append("\n\nBUILD = Engine/Build/BatchFiles/Linux/Build.sh\n\n" +
"all: $(TARGETS)\n"
);
foreach (string Target in DiscoverTargets())
{
var Basename = Path.GetFileNameWithoutExtension(Target);
Basename = Path.GetFileNameWithoutExtension(Basename);
foreach (UnrealTargetConfiguration CurConfiguration in Enum.GetValues(typeof(UnrealTargetConfiguration)))
{
if (CurConfiguration != UnrealTargetConfiguration.Unknown && CurConfiguration != UnrealTargetConfiguration.Development)
{
if (UnrealBuildTool.IsValidConfiguration(CurConfiguration))
{
var Confname = Enum.GetName(typeof(UnrealTargetConfiguration), CurConfiguration);
MakefileContent.Append(String.Format("\n{0}-Linux-{1}:\n\t$(BUILD) {0} Linux {1} $(ARGS)\n", Basename, Confname));
}
}
}
MakefileContent.Append(String.Format("\n{0}:\n\t$(BUILD) {0} Linux Development $(ARGS)\n", Basename));
}
MakefileContent.Append("\n.PHONY: $(TARGETS)\n");
var FullFileName = Path.Combine(MasterProjectRelativePath, FileName);
return WriteFileIfChanged(FullFileName, MakefileContent.ToString());
}
/// ProjectFileGenerator interface
//protected override bool WriteMasterProjectFile( ProjectFile UBTProject )
protected override bool WriteProjectFiles ()
{
return WriteMakefile();
}
/// ProjectFileGenerator interface
public override MasterProjectFolder AllocateMasterProjectFolder( ProjectFileGenerator InitOwnerProjectFileGenerator, string InitFolderName )
{
return new MakefileFolder( InitOwnerProjectFileGenerator, InitFolderName );
}
/// ProjectFileGenerator interface
/// <summary>
/// Allocates a generator-specific project file object
/// </summary>
/// <param name="InitFilePath">Path to the project file</param>
/// <returns>The newly allocated project file object</returns>
protected override ProjectFile AllocateProjectFile( string InitFilePath )
{
return new MakefileProjectFile( InitFilePath );
}
/// ProjectFileGenerator interface
public override void CleanProjectFiles(string InMasterProjectRelativePath, string InMasterProjectName, string InIntermediateProjectFilesPath)
{
}
}
}