Files
UnrealEngineUWP/Engine/Source/Developer/WebBrowser/Public/WebBrowserViewport.h
Chris Gagnon 0e6d657c3d Refactor to unify keyboard and controller input and focus.
Native controller navigation support.

[CL 2345039 by Chris Gagnon in Main branch]
2014-10-30 12:29:36 -04:00

59 lines
2.5 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SlateCore.h"
// Forward Declarations
class IWebBrowserWindow;
/**
* A Slate viewport to display a Web Browser Window
*/
class WEBBROWSER_API FWebBrowserViewport : public ISlateViewport
{
public:
/**
* Default Constructor
*
* @param InWebBrowserWindow The Web Browser Window this viewport will display
* @param InViewportWidget The Widget displaying this viewport (needed to capture mouse)
*/
FWebBrowserViewport(TSharedPtr<IWebBrowserWindow> InWebBrowserWindow, TSharedPtr<SWidget> InViewportWidget)
: WebBrowserWindow(InWebBrowserWindow)
, ViewportWidget(InViewportWidget)
{ }
/**
* Destructor.
*/
~FWebBrowserViewport( )
{
}
// ISlateViewport interface
virtual FIntPoint GetSize() const override;
virtual FSlateShaderResource* GetViewportRenderTargetTexture() const override;
virtual void Tick( const FGeometry& AllottedGeometry, double InCurrentTime, float DeltaTime ) override;
virtual bool RequiresVsync() const override;
virtual FCursorReply OnCursorQuery( const FGeometry& MyGeometry, const FPointerEvent& CursorEvent ) override;
virtual FReply OnMouseButtonDown( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override;
virtual FReply OnMouseButtonUp( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override;
virtual void OnMouseEnter( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override;
virtual void OnMouseLeave( const FPointerEvent& MouseEvent ) override;
virtual FReply OnMouseMove( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override;
virtual FReply OnMouseWheel( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override;
virtual FReply OnMouseButtonDoubleClick( const FGeometry& InMyGeometry, const FPointerEvent& InMouseEvent ) override;
virtual FReply OnKeyDown( const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent ) override;
virtual FReply OnKeyUp( const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent ) override;
virtual FReply OnKeyChar( const FGeometry& MyGeometry, const FCharacterEvent& InCharacterEvent ) override;
virtual FReply OnFocusReceived( const FFocusEvent& InFocusEvent ) override;
virtual void OnFocusLost( const FFocusEvent& InFocusEvent ) override;
private:
/** The web browser this viewport will display */
TSharedPtr<IWebBrowserWindow> WebBrowserWindow;
/** The viewport widget using this interface */
TWeakPtr<SWidget> ViewportWidget;
};