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UnrealEngineUWP/Engine/Source/Developer/TextureCompressor
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charles bloom c84d2dec93 clean up fast texture encode option with explicit -fasttextureencode option
stop using "with editor" to mean "fast texture encode"

#rb devin.doucette,dan.thompson

[CL 17205139 by charles bloom in ue5-main branch]
2021-08-17 16:23:30 -04:00
..
Private
Undo CL16853912 now that CL16922241 fixes the deadlock properly.
2021-07-22 13:00:15 -04:00
Public
clean up fast texture encode option with explicit -fasttextureencode option
2021-08-17 16:23:30 -04:00
TextureCompressor.Build.cs
Attempt #2 (with issues fixed from last time): Extract texture format indexing and interfaces from the TargetPlatformManager and instead put it into a new type: TextureFormatManager instead. TargetPlatformManager retains the same API for querying texture format information, it just forwards to the TextureFormatManager instead. This is to facilitate the use of TextureCompressor from standalone executables that shouldn't depend on TargetPlatformManager.
2021-05-03 14:05:29 -04:00
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