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dfd288a8d68f0f166abc6584dbc91dcd795a28b7
UnrealEngineUWP/Engine/Source/Runtime/Experimental/GeometryCollectionEngine
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Charles deRousiers dfd288a8d6 Fix CIS non-unity build.
#rb none
#jira none
#preflight 63d0e278d83c1837b1ed2948

[CL 23845021 by Charles deRousiers in ue5-main branch]
2023-01-25 03:24:59 -05:00
..
Private
Fix CIS non-unity build.
2023-01-25 03:24:59 -05:00
Public
rework how UVs are accessed in geometry collection: make each UV layer a separate attribute, so it is impossible to have an inconsistent number of UVs per vertex, and we do not allocate so many small arrays. Provide a variety of helper functions to make the transition as easy as possible.
2023-01-25 01:36:28 -05:00
GeometryCollectionEngine.Build.cs
Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
2022-09-08 21:44:02 -04:00
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