Files
UnrealEngineUWP/Engine/Source/Programs/UnrealVirtualizationTool/Private/UnrealVirtualizationToolApp.cpp
devin doucette cc99d6c295 Logging: Added structured logging support to non-platform feedback contexts
#jira UE-152840
#preflight 63b4824f717a593ee7f1e245
#rb Zousar.Shaker
#rnx

[CL 23570675 by devin doucette in ue5-main branch]
2023-01-03 17:15:30 -05:00

444 lines
13 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "UnrealVirtualizationToolApp.h"
#include "Commands/CommandBase.h"
#include "Commands/RehydrateCommand.h"
#include "Commands/VirtualizeCommand.h"
#include "GenericPlatform/GenericPlatformOutputDevices.h"
#include "HAL/FeedbackContextAnsi.h"
#include "HAL/FileManager.h"
#include "Interfaces/IPluginManager.h"
#include "Logging/StructuredLog.h"
#include "Misc/CommandLine.h"
#include "Misc/ConfigCacheIni.h"
#include "Misc/FileHelper.h"
#include "Misc/PackageName.h"
#include "Misc/Parse.h"
#include "Misc/Paths.h"
#include "Misc/PathViews.h"
#include "Modules/ModuleManager.h"
#include "UnrealVirtualizationTool.h"
#include "Virtualization/VirtualizationSystem.h"
namespace
{
/** Utility to get EMode from a string */
void LexFromString(UE::Virtualization::EMode& OutValue, const FStringView& InString)
{
if (InString == TEXT("Changelist"))
{
OutValue = UE::Virtualization::EMode::Changelist;
}
else if (InString == TEXT("PackageList"))
{
OutValue = UE::Virtualization::EMode::PackageList;
}
else if (InString == TEXT("Virtualize"))
{
OutValue = UE::Virtualization::EMode::Virtualize;
}
else if (InString == TEXT("Rehydrate"))
{
OutValue = UE::Virtualization::EMode::Rehydrate;
}
else
{
OutValue = UE::Virtualization::EMode::Unknown;
}
}
/** Utility for creating a new command */
template<typename CommandType>
TUniquePtr<UE::Virtualization::FCommand> CreateCommand(const FString& ModeName, const TCHAR* CmdLine)
{
UE_LOG(LogVirtualizationTool, Display, TEXT("Attempting to initialize command '%s'..."), *ModeName);
TUniquePtr<UE::Virtualization::FCommand> Command = MakeUnique<CommandType>(ModeName);
if (Command->Initialize(CmdLine))
{
return Command;
}
else
{
return TUniquePtr<UE::Virtualization::FCommand>();
}
}
/**
* This class can be used to prevent log messages from other systems being logged with the Display verbosity.
* In practical terms this means as long as the class is alive, only LogVirtualizationTool messages will
* be logged to the display meaning the user will have less information to deal with.
*/
class FOverrideOutputDevice final : public FFeedbackContextAnsi
{
public:
FOverrideOutputDevice()
{
OriginalLog = GWarn;
GWarn = this;
}
virtual ~FOverrideOutputDevice()
{
GWarn = OriginalLog;
}
virtual void Serialize(const TCHAR* V, ELogVerbosity::Type Verbosity, const FName& Category) override
{
Serialize(V, Verbosity, Category, -1.0);
}
virtual void Serialize(const TCHAR* V, ELogVerbosity::Type Verbosity, const FName& Category, double Time) override
{
if (Verbosity == ELogVerbosity::Display && Category != LogVirtualizationTool.GetCategoryName())
{
Verbosity = ELogVerbosity::Log;
}
FFeedbackContextAnsi::Serialize(V, Verbosity, Category, Time);
}
virtual void SerializeRecord(const UE::FLogRecord& Record) override
{
if (Record.GetVerbosity() == ELogVerbosity::Display && Record.GetCategory() != LogVirtualizationTool.GetCategoryName())
{
UE::FLogRecord LocalRecord = Record;
LocalRecord.SetVerbosity(ELogVerbosity::Log);
return FFeedbackContextAnsi::SerializeRecord(LocalRecord);
}
FFeedbackContextAnsi::SerializeRecord(Record);
}
private:
FFeedbackContext* OriginalLog;
};
} // namespace
namespace UE::Virtualization
{
FUnrealVirtualizationToolApp::FUnrealVirtualizationToolApp()
{
}
FUnrealVirtualizationToolApp::~FUnrealVirtualizationToolApp()
{
}
EInitResult FUnrealVirtualizationToolApp::Initialize()
{
TRACE_CPUPROFILER_EVENT_SCOPE(Initialize);
UE_LOG(LogVirtualizationTool, Display, TEXT("Initializing..."));
// Display the log path to the user so that they can more easily find it
// Note that ::GetAbsoluteLogFilename does not always return an absolute filename
FString LogFilePath = FGenericPlatformOutputDevices::GetAbsoluteLogFilename();
LogFilePath = IFileManager::Get().ConvertToAbsolutePathForExternalAppForRead(*LogFilePath);
UE_LOG(LogVirtualizationTool, Display, TEXT("Logging process to '%s'"), *LogFilePath);
if (!TryLoadModules())
{
return EInitResult::Error;
}
if (!TryInitEnginePlugins())
{
return EInitResult::Error;
}
EInitResult CmdLineResult = TryParseCmdLine();
if (CmdLineResult != EInitResult::Success)
{
return CmdLineResult;
}
TArray<FString> Packages = CurrentCommand->GetPackages();
UE_LOG(LogVirtualizationTool, Display, TEXT("\tFound '%d' package file(s)"), Packages.Num());
if (!TrySortFilesByProject(Packages))
{
return EInitResult::Error;
}
UE_LOG(LogVirtualizationTool, Display, TEXT("Initialization complete!"));
return EInitResult::Success;
}
bool FUnrealVirtualizationToolApp::Run()
{
TRACE_CPUPROFILER_EVENT_SCOPE(Run);
UE_LOG(LogVirtualizationTool, Display, TEXT("Running the '%s' command..."), *CurrentCommand->GetName());
if (CurrentCommand->Run(Projects))
{
UE_LOG(LogVirtualizationTool, Display, TEXT("Command '%s' succeeded!"), *CurrentCommand->GetName());
return true;
}
else
{
UE_LOG(LogVirtualizationTool, Error, TEXT("Command '%s' failed!"), *CurrentCommand->GetName());
return false;
}
}
void FUnrealVirtualizationToolApp::PrintCmdLineHelp() const
{
UE_LOG(LogVirtualizationTool, Display, TEXT("Usage:"));
// TODO: If the commands were registered in some way we could automate this
FVirtualizeCommand::PrintCmdLineHelp();
FRehydrateCommand::PrintCmdLineHelp();
UE_LOG(LogVirtualizationTool, Display, TEXT(""));
UE_LOG(LogVirtualizationTool, Display, TEXT("Legacy Commands:"));
UE_LOG(LogVirtualizationTool, Display, TEXT("-Mode=Changelist -ClientSpecName=<name> [optional] -Changelist=<number> -nosubmit [optional]"));
UE_LOG(LogVirtualizationTool, Display, TEXT("-Mode=PackageList -Path=<string>"));
UE_LOG(LogVirtualizationTool, Display, TEXT(""));
UE_LOG(LogVirtualizationTool, Display, TEXT("Global Options:"));
UE_LOG(LogVirtualizationTool, Display, TEXT("\t-verbose (all log messages with display verbosity will be displayed, not just LogVirtualizationTool)"));
}
bool FUnrealVirtualizationToolApp::TryLoadModules()
{
if (FModuleManager::Get().LoadModule(TEXT("Virtualization"), ELoadModuleFlags::LogFailures) == nullptr)
{
UE_LOG(LogVirtualizationTool, Error, TEXT("Failed to load the 'Virtualization' module"));
}
return true;
}
bool FUnrealVirtualizationToolApp::TryInitEnginePlugins()
{
TRACE_CPUPROFILER_EVENT_SCOPE(TryInitEnginePlugins);
UE_LOG(LogVirtualizationTool, Log, TEXT("Loading Engine Plugins"));
IPluginManager& PluginMgr = IPluginManager::Get();
const FString PerforcePluginPath = FPaths::EnginePluginsDir() / TEXT("Developer/PerforceSourceControl/PerforceSourceControl.uplugin");
FText ErrorMsg;
if (!PluginMgr.AddToPluginsList(PerforcePluginPath, &ErrorMsg))
{
UE_LOG(LogVirtualizationTool, Error, TEXT("Failed to find 'PerforceSourceControl' plugin due to: %s"), *ErrorMsg.ToString());
return false;
}
PluginMgr.MountNewlyCreatedPlugin(TEXT("PerforceSourceControl"));
TSharedPtr<IPlugin> Plugin = PluginMgr.FindPlugin(TEXT("PerforceSourceControl"));
if (Plugin == nullptr || !Plugin->IsEnabled())
{
UE_LOG(LogVirtualizationTool, Error, TEXT("The 'PerforceSourceControl' plugin is disabled."));
return false;
}
return true;
}
EInitResult FUnrealVirtualizationToolApp::TryParseCmdLine()
{
TRACE_CPUPROFILER_EVENT_SCOPE(TryParseCmdLine);
UE_LOG(LogVirtualizationTool, Log, TEXT("Parsing the commandline"));
const TCHAR* CmdLine = FCommandLine::Get();
if (CmdLine == nullptr || CmdLine[0] == TEXT('\0'))
{
UE_LOG(LogVirtualizationTool, Error, TEXT("No commandline parameters found!"));
PrintCmdLineHelp();
return EInitResult::Error;
}
if (FParse::Param(CmdLine, TEXT("Help")) || FParse::Param(CmdLine, TEXT("?")))
{
UE_LOG(LogVirtualizationTool, Display, TEXT("Commandline help requested"));
PrintCmdLineHelp();
return EInitResult::EarlyOut;
}
if (FParse::Param(CmdLine, TEXT("Verbose")))
{
UE_LOG(LogVirtualizationTool, Display, TEXT("Cmdline parameter '-Verbose' found, no longer supressing Display log messages!"));
OutputDeviceOverride.Reset();
}
else
{
OutputDeviceOverride = MakeUnique<FOverrideOutputDevice>();
}
// Now parse the mode specific command line options
FString ModeAsString;
if (!FParse::Value(CmdLine, TEXT("-Mode="), ModeAsString))
{
UE_LOG(LogVirtualizationTool, Error, TEXT("Failed to find cmdline switch 'Mode', this is a required parameter!"));
PrintCmdLineHelp();
return EInitResult::Error;
}
LexFromString(Mode, ModeAsString);
switch (Mode)
{
case EMode::Changelist:
CurrentCommand = CreateCommand<FVirtualizeLegacyChangeListCommand>(ModeAsString, CmdLine);
return CurrentCommand.IsValid() ? EInitResult::Success : EInitResult::Error;
break;
case EMode::PackageList:
CurrentCommand = CreateCommand<FVirtualizeLegacyPackageListCommand>(ModeAsString, CmdLine);
return CurrentCommand.IsValid() ? EInitResult::Success : EInitResult::Error;
break;
case EMode::Virtualize:
CurrentCommand = CreateCommand<FVirtualizeCommand>(ModeAsString, CmdLine);
return CurrentCommand.IsValid() ? EInitResult::Success : EInitResult::Error;
break;
case EMode::Rehydrate:
CurrentCommand = CreateCommand<FRehydrateCommand>(ModeAsString, CmdLine);
return CurrentCommand.IsValid() ? EInitResult::Success : EInitResult::Error;
break;
case EMode::Unknown:
default:
UE_LOG(LogVirtualizationTool, Error, TEXT("Unexpected value for the cmdline switch 'Mode', this is a required parameter!"));
PrintCmdLineHelp();
return EInitResult::Error;
break;
}
}
bool FUnrealVirtualizationToolApp::TrySortFilesByProject(const TArray<FString>& Packages)
{
TRACE_CPUPROFILER_EVENT_SCOPE(TrySortFilesByProject);
UE_LOG(LogVirtualizationTool, Display, TEXT("Sorting files by project..."));
for (const FString& PackagePath : Packages)
{
FString ProjectFilePath;
FString PluginFilePath;
if (TryFindProject(PackagePath, ProjectFilePath, PluginFilePath))
{
FProject& Project = FindOrAddProject(MoveTemp(ProjectFilePath));
if (PluginFilePath.IsEmpty())
{
Project.AddFile(PackagePath);
}
else
{
Project.AddPluginFile(PackagePath, MoveTemp(PluginFilePath));
}
}
}
UE_LOG(LogVirtualizationTool, Display, TEXT("\tThe package files are associated with '%d' projects(s)"), Projects.Num());
return true;
}
bool FUnrealVirtualizationToolApp::TryFindProject(const FString& PackagePath, FString& ProjectFilePath, FString& PluginFilePath) const
{
TRACE_CPUPROFILER_EVENT_SCOPE(TryFindProject);
// TODO: This could be heavily optimized by caching known project files
int32 ContentIndex = PackagePath.Find(TEXT("/content/"), ESearchCase::IgnoreCase, ESearchDir::FromEnd);
// Early out if there is not a single content directory in the path
if (ContentIndex == INDEX_NONE)
{
UE_LOG(LogVirtualizationTool, Warning, TEXT("'%s' is not under a content directory"), *PackagePath);
return false;
}
while (ContentIndex != INDEX_NONE)
{
// Assume that the project directory is the parent of the /content/ directory
FString ProjectDirectory = PackagePath.Left(ContentIndex);
FString PluginDirectory;
TArray<FString> ProjectFile;
TArray<FString> PluginFile;
IFileManager::Get().FindFiles(ProjectFile, *ProjectDirectory, TEXT(".uproject"));
if (ProjectFile.IsEmpty())
{
// If there was no project file, the package could be in a plugin, so lets check for that
PluginDirectory = ProjectDirectory;
IFileManager::Get().FindFiles(PluginFile, *PluginDirectory, TEXT(".uplugin"));
if (PluginFile.Num() == 1)
{
PluginFilePath = PluginDirectory / PluginFile[0];
// We have a valid plugin file, so we should be able to find a /plugins/ directory which will be just below the project directory
const int32 PluginIndex = PluginDirectory.Find(TEXT("/plugins/"), ESearchCase::IgnoreCase, ESearchDir::FromEnd);
if (PluginIndex != INDEX_NONE)
{
// We found the plugin root directory so the one above it should be the project directory
ProjectDirectory = PluginDirectory.Left(PluginIndex);
IFileManager::Get().FindFiles(ProjectFile, *ProjectDirectory, TEXT(".uproject"));
}
}
else if (PluginFile.Num() > 1)
{
UE_LOG(LogVirtualizationTool, Warning, TEXT("Found multiple .uplugin files for '%s' at '%s'"), *PackagePath, *PluginDirectory);
return false;
}
}
if (ProjectFile.Num() == 1)
{
ProjectFilePath = ProjectDirectory / ProjectFile[0];
return true;
}
else if (!ProjectFile.IsEmpty())
{
UE_LOG(LogVirtualizationTool, Warning, TEXT("Found multiple .uproject files for '%s' at '%s'"), *PackagePath, *ProjectDirectory);
return false;
}
// Could be more than one content directory in the path so lets keep looking
ContentIndex = PackagePath.Find(TEXT("/content/"), ESearchCase::IgnoreCase, ESearchDir::FromEnd, ContentIndex);
}
// We found one or more content directories but none of them contained a project file
UE_LOG(LogVirtualizationTool, Warning, TEXT("Failed to find project file for '%s'"), *PackagePath);
return false;
}
FProject& FUnrealVirtualizationToolApp::FindOrAddProject(FString&& ProjectFilePath)
{
FProject* Project = Projects.FindByPredicate([&ProjectFilePath](const FProject& Project)->bool
{
return Project.GetProjectFilePath() == ProjectFilePath;
});
if (Project != nullptr)
{
return *Project;
}
else
{
int32 Index = Projects.Emplace(MoveTemp(ProjectFilePath));
return Projects[Index];
}
}
} // namespace UE::Virtualization