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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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dfd288a8d68f0f166abc6584dbc91dcd795a28b7
UnrealEngineUWP/Engine/Source/Programs/ShaderCompileWorker
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bryan sefcik 377f3c2775 * Updated AssemblyUtils to add an event callback to AssemblyResolve when calling AddFileToAssemblyCache. You had to before explicitly call InstallRecursiveAssemblyResolver to get the assembly cache resolver to work.
* Updated RulesAssembly to add the parent assembles to the assembly cache so the types in the other assemblies can be used when calling the constructor.
#preflight 63cf2823b84de45a0c12a6a4

[CL 23825371 by bryan sefcik in ue5-main branch]
2023-01-23 19:47:44 -05:00
..
Private
[shaders] factor out single-input compilation and exception handling into shared utility functions
2023-01-20 09:39:05 -05:00
ShaderCompileWorker.Build.cs
* Updated AssemblyUtils to add an event callback to AssemblyResolve when calling AddFileToAssemblyCache. You had to before explicitly call InstallRecursiveAssemblyResolver to get the assembly cache resolver to work.
2023-01-23 19:47:44 -05:00
ShaderCompileWorker.Target.cs
LLM: Change ENABLE_LOW_LEVEL_MEM_TRACKER to not be separately definable, and make LLM_ENABLED_IN_CONFIG separately definable instead. This is necessary because ENABLE_LOW_LEVEL_MEM_TRACKER can only be true if LLM_ENABLED_IN_CONFIG is also true, because c-language files include the definition of LLM_ENABLED_IN_CONFIG but cannot include the platform-specific definition of ENABLE_LOW_LEVEL_MEM_TRACKER.
2022-11-08 15:57:03 -05:00
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