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UnrealEngineUWP/Engine/Source/Editor/SubobjectDataInterface
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phillip kavan a223b133e1 Fix the component hierarchy display in the Actor details tab to remain static/deterministic in terms of tree node order after its Blueprint class is compiled and/or Actor reconstruction occurs.
#rb Ben.Hoffman, Marc.Audy
#preflight 63b5ea12d067708b9b1f1dab

[CL 23584427 by phillip kavan in ue5-main branch]
2023-01-04 20:25:44 -05:00
..
Private
Fix the component hierarchy display in the Actor details tab to remain static/deterministic in terms of tree node order after its Blueprint class is compiled and/or Actor reconstruction occurs.
2023-01-04 20:25:44 -05:00
Public
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SubobjectDataInterface.Build.cs
Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
2022-09-08 21:44:02 -04:00
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