This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
dfd288a8d68f0f166abc6584dbc91dcd795a28b7
UnrealEngineUWP
/
Engine
/
Programs
History
Tim Smith
9d491774f5
Modified UnrealGameSync to support not building C++ UHT based on a setting.
...
#rb #preflight 63cfe60a3a03cb0bbf59d2e7 [CL 23829737 by Tim Smith in ue5-main branch]
2023-01-24 09:13:24 -05:00
..
BuildPatchTool
/Config
…
CrashReportClient
/Config
…
LiveCodingConsole
/Config
…
ShaderCompileWorker
/Config
…
SlateUGS
…
UnrealFrontend
/Config
Undo CL 23787291 (add MessagingDebugger to UFE)
2023-01-20 06:26:41 -05:00
UnrealGameSync
Modified UnrealGameSync to support not building C++ UHT based on a setting.
2023-01-24 09:13:24 -05:00
UnrealHeaderTool
/Config
…
UnrealInsights
/Config
…
UnrealLightmass
- Added GetProjectArchitectures, which UBT will use to determine the architecture to build with when -architecture is not specified (UEBuildMac is now using it to control architectures for programs/projects)
2022-12-05 14:57:26 -05:00
UnrealMultiUserServer
/Config
…
UnrealMultiUserSlateServer
/Config
…
UnrealRecoverySvc
/Config
…
Unsync
- Added GetProjectArchitectures, which UBT will use to determine the architecture to build with when -architecture is not specified (UEBuildMac is now using it to control architectures for programs/projects)
2022-12-05 14:57:26 -05:00
ZenDashboard
/Config
Zen dashboard feature additions for:
2022-12-06 15:38:54 -05:00