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dfd288a8d68f0f166abc6584dbc91dcd795a28b7
UnrealEngineUWP/Engine/Programs
History
Tim Smith 9d491774f5 Modified UnrealGameSync to support not building C++ UHT based on a setting.
#rb
#preflight 63cfe60a3a03cb0bbf59d2e7

[CL 23829737 by Tim Smith in ue5-main branch]
2023-01-24 09:13:24 -05:00
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BuildPatchTool/Config
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CrashReportClient/Config
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LiveCodingConsole/Config
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ShaderCompileWorker/Config
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SlateUGS
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UnrealFrontend/Config
Undo CL 23787291 (add MessagingDebugger to UFE)
2023-01-20 06:26:41 -05:00
UnrealGameSync
Modified UnrealGameSync to support not building C++ UHT based on a setting.
2023-01-24 09:13:24 -05:00
UnrealHeaderTool/Config
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UnrealInsights/Config
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UnrealLightmass
- Added GetProjectArchitectures, which UBT will use to determine the architecture to build with when -architecture is not specified (UEBuildMac is now using it to control architectures for programs/projects)
2022-12-05 14:57:26 -05:00
UnrealMultiUserServer/Config
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UnrealMultiUserSlateServer/Config
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UnrealRecoverySvc/Config
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Unsync
- Added GetProjectArchitectures, which UBT will use to determine the architecture to build with when -architecture is not specified (UEBuildMac is now using it to control architectures for programs/projects)
2022-12-05 14:57:26 -05:00
ZenDashboard/Config
Zen dashboard feature additions for:
2022-12-06 15:38:54 -05:00
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