Files
UnrealEngineUWP/Engine/Source/Runtime/UMG/Private/Components/MultiLineEditableTextBox.cpp
Max Chen dfad80bd9e Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2800717 on 2015/12/11 by Max.Chen

	Sequencer: Sort the key times for drawing to fix path trajectory.
	#jira UE-24331

Change 2803299 on 2015/12/15 by Max.Chen

	Sequencer: Fix property names so that they're the display names. For example, "DepthOfFieldFStop" now reads as "Aperture F Stop"

Change 2804586 on 2015/12/15 by Max.Chen

	Sequencer: Add zoom in/out with shortcuts underscore and equals.

Change 2811823 on 2015/12/23 by Max.Preussner

	Editor: Added UI action for creating new content browser folders; code cleanup; removed dead code

	Based on GitHub PR #1809 by artemavrin (https://github.com/EpicGames/UnrealEngine/pull/1809)

	#github: 1809

Change 2811839 on 2015/12/23 by Max.Preussner

	StereoPanorama: Code cleanup pass

	Based on GitHub PR# 1756 by ETayrienHBO (https://github.com/EpicGames/UnrealEngine/pull/1756)

	Also:
	- NULL to nullptr
	- namespaced enums to enum classes
	- consistent whitespace, line breaks and parentheses

	#github: 1756

Change 2819172 on 2016/01/07 by Andrew.Rodham

	Sequencer: Marquee and move modes are now automatically activated based on sequencer hotspot

Change 2819176 on 2016/01/07 by Andrew.Rodham

	Sequencer: Various cosmetic fixes

	  - Added icons to tracks
	  - Removed SAnimationOutlinerTreeNode dependency from FSequencerDisplayNode (to enable future customization of shot/event track etc)
	  - Added spacer nodes between top level display nodes
	  - Various hover states and highlights

Change 2819445 on 2016/01/07 by Andrew.Rodham

	Sequencer: Rendering out a capture from the composition graph now renders at the correct size even if r.ScreenPercentage is not 100.
	#jira UE-24920

Change 2820747 on 2016/01/08 by Andrew.Rodham

	Sequencer: Added option to close the editor when capturing starts
	#jira UE-21932

Change 2827701 on 2016/01/13 by Max.Preussner

	Media: Updating audio track specs each frame to better support streaming media and variable streams.

Change 2828465 on 2016/01/14 by Max.Preussner

	Media: Better visualization of unknown media durations

Change 2828469 on 2016/01/14 by Max.Preussner

	Media: Checking URL scheme on URLs that didn't pass the file extension filter

Change 2834888 on 2016/01/19 by Max.Preussner

	Core: TQueue modernization pass

Change 2834934 on 2016/01/19 by Max.Preussner

	Core: Implemented TTripleBuffer for triple buffers.

Change 2834950 on 2016/01/19 by Max.Preussner

	Core: Added unit tests for TTripleBuffer dirty flag

Change 2835488 on 2016/01/20 by Max.Preussner

	Core: More descriptive method names, initialization constructor, unit tests for TTripleBuffer

Change 2837515 on 2016/01/20 by Max.Chen

	Sequencer: Command line options for custom passes.

Change 2837517 on 2016/01/20 by Max.Chen

	Sequencer: Fix crash in visibility track instance on PIE.

Change 2837518 on 2016/01/20 by Max.Chen

	Sequencer: Add option to lock to frame rate while playing.
	#jira UETOOL-475

Change 2837523 on 2016/01/20 by Max.Chen

	Sequencer: Capture thumbnail on level sequence asset save.

Change 2837527 on 2016/01/20 by Max.Chen

	Sequencer: Added preroll for subsequences. Refactor instance update to combine data in EMovieSceneUpdateData.
	#jira UE-25380

Change 2837537 on 2016/01/20 by Max.Chen

	Sequencer: Add sequencer transport controls back into viewports.
	#jira UE-25460

Change 2837561 on 2016/01/20 by Max.Chen

	Sequencer: Added ability to convert a possessable to a spawnable

	  - This option is available for any root-level possessable object bindings
	  - It will currently delete the existing possessable (we could make this behaviour optional in future)
	  - There is currently no check to sett if the actor is possessed by subsequent sub-sequences. If this is the case, using a possessable, or externally owned spawnable would be a better bet.

Change 2837565 on 2016/01/20 by Max.Chen

[CL 2858958 by Max Chen in Main branch]
2016-02-08 13:35:28 -05:00

174 lines
4.5 KiB
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "UMGPrivatePCH.h"
#include "SlateFontInfo.h"
#define LOCTEXT_NAMESPACE "UMG"
/////////////////////////////////////////////////////
// UMultiLineEditableTextBox
UMultiLineEditableTextBox::UMultiLineEditableTextBox(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
ForegroundColor_DEPRECATED = FLinearColor::Black;
BackgroundColor_DEPRECATED = FLinearColor::White;
ReadOnlyForegroundColor_DEPRECATED = FLinearColor::Black;
if (!IsRunningDedicatedServer())
{
static ConstructorHelpers::FObjectFinder<UFont> RobotoFontObj(TEXT("/Engine/EngineFonts/Roboto"));
Font_DEPRECATED = FSlateFontInfo(RobotoFontObj.Object, 12, FName("Bold"));
}
AutoWrapText = true;
SMultiLineEditableTextBox::FArguments Defaults;
WidgetStyle = *Defaults._Style;
TextStyle = *Defaults._TextStyle;
AllowContextMenu = Defaults._AllowContextMenu.Get();
}
void UMultiLineEditableTextBox::ReleaseSlateResources(bool bReleaseChildren)
{
Super::ReleaseSlateResources(bReleaseChildren);
MyEditableTextBlock.Reset();
}
TSharedRef<SWidget> UMultiLineEditableTextBox::RebuildWidget()
{
MyEditableTextBlock = SNew(SMultiLineEditableTextBox)
.Style(&WidgetStyle)
.TextStyle(&TextStyle)
.AllowContextMenu(AllowContextMenu)
// .MinDesiredWidth(MinimumDesiredWidth)
// .Padding(Padding)
// .IsCaretMovedWhenGainFocus(IsCaretMovedWhenGainFocus)
// .SelectAllTextWhenFocused(SelectAllTextWhenFocused)
// .RevertTextOnEscape(RevertTextOnEscape)
// .ClearKeyboardFocusOnCommit(ClearKeyboardFocusOnCommit)
// .SelectAllTextOnCommit(SelectAllTextOnCommit)
.OnTextChanged(BIND_UOBJECT_DELEGATE(FOnTextChanged, HandleOnTextChanged))
.OnTextCommitted(BIND_UOBJECT_DELEGATE(FOnTextCommitted, HandleOnTextCommitted))
;
return MyEditableTextBlock.ToSharedRef();
}
void UMultiLineEditableTextBox::SynchronizeProperties()
{
Super::SynchronizeProperties();
TAttribute<FText> HintTextBinding = OPTIONAL_BINDING(FText, HintText);
MyEditableTextBlock->SetStyle(&WidgetStyle);
MyEditableTextBlock->SetText(Text);
MyEditableTextBlock->SetHintText(HintTextBinding);
MyEditableTextBlock->SetAllowContextMenu(AllowContextMenu);
// MyEditableTextBlock->SetIsReadOnly(IsReadOnly);
// MyEditableTextBlock->SetIsPassword(IsPassword);
// MyEditableTextBlock->SetColorAndOpacity(ColorAndOpacity);
// TODO UMG Complete making all properties settable on SMultiLineEditableTextBox
Super::SynchronizeTextLayoutProperties(*MyEditableTextBlock);
}
FText UMultiLineEditableTextBox::GetText() const
{
if ( MyEditableTextBlock.IsValid() )
{
return MyEditableTextBlock->GetText();
}
return Text;
}
void UMultiLineEditableTextBox::SetText(FText InText)
{
Text = InText;
if ( MyEditableTextBlock.IsValid() )
{
MyEditableTextBlock->SetText(Text);
}
}
void UMultiLineEditableTextBox::SetError(FText InError)
{
if ( MyEditableTextBlock.IsValid() )
{
MyEditableTextBlock->SetError(InError);
}
}
void UMultiLineEditableTextBox::HandleOnTextChanged(const FText& InText)
{
OnTextChanged.Broadcast(InText);
}
void UMultiLineEditableTextBox::HandleOnTextCommitted(const FText& InText, ETextCommit::Type CommitMethod)
{
OnTextCommitted.Broadcast(InText, CommitMethod);
}
void UMultiLineEditableTextBox::PostLoad()
{
Super::PostLoad();
if ( GetLinkerUE4Version() < VER_UE4_DEPRECATE_UMG_STYLE_ASSETS )
{
if ( Style_DEPRECATED != nullptr )
{
const FEditableTextBoxStyle* StylePtr = Style_DEPRECATED->GetStyle<FEditableTextBoxStyle>();
if ( StylePtr != nullptr )
{
WidgetStyle = *StylePtr;
}
Style_DEPRECATED = nullptr;
}
}
if (GetLinkerUE4Version() < VER_UE4_DEPRECATE_UMG_STYLE_OVERRIDES)
{
if (Font_DEPRECATED.HasValidFont())
{
WidgetStyle.Font = Font_DEPRECATED;
Font_DEPRECATED = FSlateFontInfo();
}
if (ForegroundColor_DEPRECATED != FLinearColor::Black)
{
WidgetStyle.ForegroundColor = ForegroundColor_DEPRECATED;
ForegroundColor_DEPRECATED = FLinearColor::Black;
}
if (BackgroundColor_DEPRECATED != FLinearColor::White)
{
WidgetStyle.BackgroundColor = BackgroundColor_DEPRECATED;
BackgroundColor_DEPRECATED = FLinearColor::White;
}
if (ReadOnlyForegroundColor_DEPRECATED != FLinearColor::Black)
{
WidgetStyle.ReadOnlyForegroundColor = ReadOnlyForegroundColor_DEPRECATED;
ReadOnlyForegroundColor_DEPRECATED = FLinearColor::Black;
}
}
}
#if WITH_EDITOR
const FText UMultiLineEditableTextBox::GetPaletteCategory()
{
return LOCTEXT("Input", "Input");
}
#endif
/////////////////////////////////////////////////////
#undef LOCTEXT_NAMESPACE