Files
UnrealEngineUWP/Engine/Source/Runtime/UMG/Private/Components/GridPanel.cpp
Max Chen dfad80bd9e Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2800717 on 2015/12/11 by Max.Chen

	Sequencer: Sort the key times for drawing to fix path trajectory.
	#jira UE-24331

Change 2803299 on 2015/12/15 by Max.Chen

	Sequencer: Fix property names so that they're the display names. For example, "DepthOfFieldFStop" now reads as "Aperture F Stop"

Change 2804586 on 2015/12/15 by Max.Chen

	Sequencer: Add zoom in/out with shortcuts underscore and equals.

Change 2811823 on 2015/12/23 by Max.Preussner

	Editor: Added UI action for creating new content browser folders; code cleanup; removed dead code

	Based on GitHub PR #1809 by artemavrin (https://github.com/EpicGames/UnrealEngine/pull/1809)

	#github: 1809

Change 2811839 on 2015/12/23 by Max.Preussner

	StereoPanorama: Code cleanup pass

	Based on GitHub PR# 1756 by ETayrienHBO (https://github.com/EpicGames/UnrealEngine/pull/1756)

	Also:
	- NULL to nullptr
	- namespaced enums to enum classes
	- consistent whitespace, line breaks and parentheses

	#github: 1756

Change 2819172 on 2016/01/07 by Andrew.Rodham

	Sequencer: Marquee and move modes are now automatically activated based on sequencer hotspot

Change 2819176 on 2016/01/07 by Andrew.Rodham

	Sequencer: Various cosmetic fixes

	  - Added icons to tracks
	  - Removed SAnimationOutlinerTreeNode dependency from FSequencerDisplayNode (to enable future customization of shot/event track etc)
	  - Added spacer nodes between top level display nodes
	  - Various hover states and highlights

Change 2819445 on 2016/01/07 by Andrew.Rodham

	Sequencer: Rendering out a capture from the composition graph now renders at the correct size even if r.ScreenPercentage is not 100.
	#jira UE-24920

Change 2820747 on 2016/01/08 by Andrew.Rodham

	Sequencer: Added option to close the editor when capturing starts
	#jira UE-21932

Change 2827701 on 2016/01/13 by Max.Preussner

	Media: Updating audio track specs each frame to better support streaming media and variable streams.

Change 2828465 on 2016/01/14 by Max.Preussner

	Media: Better visualization of unknown media durations

Change 2828469 on 2016/01/14 by Max.Preussner

	Media: Checking URL scheme on URLs that didn't pass the file extension filter

Change 2834888 on 2016/01/19 by Max.Preussner

	Core: TQueue modernization pass

Change 2834934 on 2016/01/19 by Max.Preussner

	Core: Implemented TTripleBuffer for triple buffers.

Change 2834950 on 2016/01/19 by Max.Preussner

	Core: Added unit tests for TTripleBuffer dirty flag

Change 2835488 on 2016/01/20 by Max.Preussner

	Core: More descriptive method names, initialization constructor, unit tests for TTripleBuffer

Change 2837515 on 2016/01/20 by Max.Chen

	Sequencer: Command line options for custom passes.

Change 2837517 on 2016/01/20 by Max.Chen

	Sequencer: Fix crash in visibility track instance on PIE.

Change 2837518 on 2016/01/20 by Max.Chen

	Sequencer: Add option to lock to frame rate while playing.
	#jira UETOOL-475

Change 2837523 on 2016/01/20 by Max.Chen

	Sequencer: Capture thumbnail on level sequence asset save.

Change 2837527 on 2016/01/20 by Max.Chen

	Sequencer: Added preroll for subsequences. Refactor instance update to combine data in EMovieSceneUpdateData.
	#jira UE-25380

Change 2837537 on 2016/01/20 by Max.Chen

	Sequencer: Add sequencer transport controls back into viewports.
	#jira UE-25460

Change 2837561 on 2016/01/20 by Max.Chen

	Sequencer: Added ability to convert a possessable to a spawnable

	  - This option is available for any root-level possessable object bindings
	  - It will currently delete the existing possessable (we could make this behaviour optional in future)
	  - There is currently no check to sett if the actor is possessed by subsequent sub-sequences. If this is the case, using a possessable, or externally owned spawnable would be a better bet.

Change 2837565 on 2016/01/20 by Max.Chen

[CL 2858958 by Max Chen in Main branch]
2016-02-08 13:35:28 -05:00

101 lines
2.1 KiB
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "UMGPrivatePCH.h"
#define LOCTEXT_NAMESPACE "UMG"
/////////////////////////////////////////////////////
// UGridPanel
UGridPanel::UGridPanel(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
bIsVariable = false;
SGridPanel::FArguments Defaults;
Visiblity_DEPRECATED = Visibility = UWidget::ConvertRuntimeToSerializedVisibility(Defaults._Visibility.Get());
}
void UGridPanel::ReleaseSlateResources(bool bReleaseChildren)
{
Super::ReleaseSlateResources(bReleaseChildren);
MyGridPanel.Reset();
}
UClass* UGridPanel::GetSlotClass() const
{
return UGridSlot::StaticClass();
}
void UGridPanel::OnSlotAdded(UPanelSlot* Slot)
{
// Add the child to the live canvas if it already exists
if ( MyGridPanel.IsValid() )
{
Cast<UGridSlot>(Slot)->BuildSlot(MyGridPanel.ToSharedRef());
}
}
void UGridPanel::OnSlotRemoved(UPanelSlot* Slot)
{
// Remove the widget from the live slot if it exists.
if ( MyGridPanel.IsValid() )
{
TSharedPtr<SWidget> Widget = Slot->Content->GetCachedWidget();
if ( Widget.IsValid() )
{
MyGridPanel->RemoveSlot(Widget.ToSharedRef());
}
}
}
TSharedRef<SWidget> UGridPanel::RebuildWidget()
{
MyGridPanel = SNew(SGridPanel);
for ( UPanelSlot* Slot : Slots )
{
if ( UGridSlot* TypedSlot = Cast<UGridSlot>(Slot) )
{
TypedSlot->Parent = this;
TypedSlot->BuildSlot( MyGridPanel.ToSharedRef() );
}
}
return BuildDesignTimeWidget( MyGridPanel.ToSharedRef() );
}
UGridSlot* UGridPanel::AddChildToGrid(UWidget* Content)
{
return Cast<UGridSlot>(Super::AddChild(Content));
}
void UGridPanel::SynchronizeProperties()
{
Super::SynchronizeProperties();
for ( int ColumnIndex = 0; ColumnIndex < ColumnFill.Num(); ColumnIndex++ )
{
MyGridPanel->SetColumnFill(ColumnIndex, ColumnFill[ColumnIndex]);
}
for ( int RowIndex = 0; RowIndex < RowFill.Num(); RowIndex++ )
{
MyGridPanel->SetRowFill(RowIndex, RowFill[RowIndex]);
}
}
#if WITH_EDITOR
const FText UGridPanel::GetPaletteCategory()
{
return LOCTEXT("Panel", "Panel");
}
#endif
/////////////////////////////////////////////////////
#undef LOCTEXT_NAMESPACE