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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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df72d2d4e922881010da13e65c454014468aa41c
UnrealEngineUWP/Engine/Source
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matt peters df72d2d4e9 ShaderCompilerCommon: Fix missing symbols in monolithic editor build due to spurious inline keyword in on function definition.
#rb None, trivial
#rnx
#preflight None, fixing build break

[CL 23212668 by matt peters in ue5-main branch]
2022-11-18 20:36:49 -05:00
..
Developer
ShaderCompilerCommon: Fix missing symbols in monolithic editor build due to spurious inline keyword in on function definition.
2022-11-18 20:36:49 -05:00
Editor
Multiprocess editor support: Add the parameter -MultiprocessId=<N> to allow instances of the engine to have a unique id in their group of multiprocess instances.
2022-11-18 18:47:21 -05:00
Programs
- Removed special case Android logic, because it was adding /arm64/ into the path that was being looked for with InstalledBuilds. This change was tested in 5.1 stream with Android plugins
2022-11-18 16:15:29 -05:00
Runtime
Multiprocess editor support: Add the parameter -MultiprocessId=<N> to allow instances of the engine to have a unique id in their group of multiprocess instances.
2022-11-18 18:47:21 -05:00
ThirdParty
mtlpp: Fixes the BuildForMac.command and addresses compilation issues with TVOS and MetalRT support.
2022-11-18 03:03:31 -05:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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