Files
UnrealEngineUWP/Engine/Source/Editor/SubobjectEditor/SubobjectEditor.Build.cs
aurel cordonnier 34f55d3a4a Merge from Release-Engine-Test @ 17946149 to UE5/Main
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17949667 by aurel cordonnier in ue5-main branch]
2021-10-27 15:14:40 -04:00

49 lines
928 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class SubobjectEditor : ModuleRules
{
public SubobjectEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"SubobjectDataInterface",
"Kismet",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"BlueprintGraph",
"Engine",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"InputCore",
"KismetWidgets",
"EditorWidgets",
"GameProjectGeneration",
"EditorFramework",
"GraphEditor",
"ToolMenus",
"ToolWidgets",
}
);
if(Target.bWithLiveCoding)
{
PrivateIncludePathModuleNames.Add("LiveCoding");
}
}
}