Files
UnrealEngineUWP/Engine/Source/Editor/MaterialEditor
JeanMichel Dignard 8bbf51e8dd Interchange
- Made sure we don't call MarkPackageDirty from non game threads as its not threadsafe.
- Update the texture sampler sampling types during the factory PreImportPreCompleted callback so that we have the correct sampling type for textures that are being upgraded to virtual.
- Fixed some issues with material creation where we had some early returns in functions that shouldn't.
#preflight 61f4653ce52a8a4a91ce060d

[CL 18779420 by JeanMichel Dignard in ue5-main branch]
2022-01-28 17:11:02 -05:00
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2022-01-28 17:11:02 -05:00
2022-01-28 17:11:02 -05:00