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- Made sure we don't call MarkPackageDirty from non game threads as its not threadsafe. - Update the texture sampler sampling types during the factory PreImportPreCompleted callback so that we have the correct sampling type for textures that are being upgraded to virtual. - Fixed some issues with material creation where we had some early returns in functions that shouldn't. #preflight 61f4653ce52a8a4a91ce060d [CL 18779420 by JeanMichel Dignard in ue5-main branch]