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In some workflows when authoring timecode metadata, the timecode rate may be different from the animation or capture frame rate, for example when capturing "high" frame rate data at 120 frames per second but recording SMPTE timecode at 30 frames per second. This adds a "TCRate" custom attribute setting that allows authoring metadata that specifies a timecode rate that is different from the animation data frame rate. With this initial introduction of the new setting, the custom attribute is expected to be integer or float typed and should represent the timecode rate in frames per second. Drop frame is not yet supported. #rb max.chen, benoit.deschenes #preflight 61d77760932a02483cd95c1a #ROBOMERGE-AUTHOR: matt.johnson #ROBOMERGE-SOURCE: CL 18551309 in //UE5/Release-5.0/... via CL 18551318 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669) [CL 18551341 by matt johnson in ue5-release-engine-test branch]
29 lines
474 B
C#
29 lines
474 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class AnimationBlueprintLibrary : ModuleRules
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{
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public AnimationBlueprintLibrary(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"Kismet",
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"AnimGraph",
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"TimeManagement"
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"AnimGraph",
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}
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);
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}
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}
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