Files
UnrealEngineUWP/Engine/Source/Developer/Virtualization
paul chipchase 899b9fb9c9 Restore asset virtualization filtering by package path options.
#rb PJ.Kack
#rnx
#jira UE-136758
#preflight 61f3e3626b5aea38e5b4cab7

- Package filtering was disabled when the api was changed to take batches of payloads to push to the backend as the context per payload had to be changed to a raw FString rather than FPackagePath.
- We now convert each context to a FPackagePath and if it is valid test against filtering, if it is not valid we assume that the payload did not come from a package.
- Still tempted to move filtering out of virtualization manager entirely and move it to PackageSubmissionChecks, but that can always be done at a later date.
- Retested the filtering system, plus the ability to add filters to the config files for GameFeature plugins.

#ROBOMERGE-AUTHOR: paul.chipchase
#ROBOMERGE-SOURCE: CL 18776038 in //UE5/Release-5.0/... via CL 18777356 via CL 18777639
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18777650 by paul chipchase in ue5-main branch]
2022-01-28 15:29:01 -05:00
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