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#rb Zousar.Shaker #rnx #preflight 61e04880250b9537f77549d7 #ROBOMERGE-AUTHOR: devin.doucette #ROBOMERGE-SOURCE: CL 18597466 in //UE5/Release-5.0/... via CL 18597469 via CL 18597485 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669) [CL 18597488 by devin doucette in ue5-main branch]
37 lines
852 B
C++
37 lines
852 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "DerivedDataBackendInterface.h"
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namespace UE::DerivedData
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{
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/**
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* A file backed backend. This is used for local caching of data where more flexibility is needed than loose files.
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*/
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class FFileBackedDerivedDataBackend : public FDerivedDataBackendInterface
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{
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public:
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/**
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* Save the cache to disk
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* @param Filename Filename to save
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* @return true if file was saved successfully
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*/
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virtual bool SaveCache(const TCHAR* Filename) = 0;
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/**
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* Load the cache from disk
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* @param Filename Filename to load
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* @return true if file was loaded successfully
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*/
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virtual bool LoadCache(const TCHAR* Filename) = 0;
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/**
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* Disables use of this cache and allows the underlying implementation to free up memory
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*/
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virtual void Disable() = 0;
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};
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} // UE::DerivedData
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