Files
UnrealEngineUWP/Engine/Source/Developer/DerivedDataCache/Private/DerivedDataBackendInterface.h
devin doucette 8bc347b0be DDC: Fixed TryToPrefetch when there is not one backend containing every key
#rb Zousar.Shaker
#rnx
#preflight 61f327371f12674afbc5be32

#ROBOMERGE-AUTHOR: devin.doucette
#ROBOMERGE-SOURCE: CL 18768073 in //UE5/Release-5.0/... via CL 18768076 via CL 18768140
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18768147 by devin doucette in ue5-main branch]
2022-01-27 23:16:00 -05:00

312 lines
10 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Containers/BitArray.h"
#include "DerivedDataCache.h"
#include "DerivedDataLegacyCacheStore.h"
#include "Stats/Stats.h"
class FDerivedDataCacheUsageStats;
class FDerivedDataCacheStatsNode;
namespace UE::DerivedData { struct FCacheKey; }
DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN(TEXT("Num Gets"),STAT_DDC_NumGets,STATGROUP_DDC, );
DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN(TEXT("Num Puts"),STAT_DDC_NumPuts,STATGROUP_DDC, );
DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN(TEXT("Num Build"),STAT_DDC_NumBuilds,STATGROUP_DDC, );
DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN(TEXT("Num Exists"),STAT_DDC_NumExist,STATGROUP_DDC, );
DECLARE_FLOAT_ACCUMULATOR_STAT_EXTERN(TEXT("Sync Get Time"),STAT_DDC_SyncGetTime,STATGROUP_DDC, );
DECLARE_FLOAT_ACCUMULATOR_STAT_EXTERN(TEXT("ASync Wait Time"),STAT_DDC_ASyncWaitTime,STATGROUP_DDC, );
DECLARE_FLOAT_ACCUMULATOR_STAT_EXTERN(TEXT("Sync Put Time"),STAT_DDC_PutTime,STATGROUP_DDC, );
DECLARE_FLOAT_ACCUMULATOR_STAT_EXTERN(TEXT("Sync Build Time"),STAT_DDC_SyncBuildTime,STATGROUP_DDC, );
DECLARE_FLOAT_ACCUMULATOR_STAT_EXTERN(TEXT("Exists Time"),STAT_DDC_ExistTime,STATGROUP_DDC, );
namespace UE::DerivedData
{
/**
* Speed classes. Higher values are faster so > / < comparisons make sense.
*/
enum class EBackendSpeedClass
{
Unknown, /* Don't know yet*/
Slow, /* Slow, likely a remote drive. Some benefit but handle with care */
Ok, /* Ok but not great. */
Fast, /* Fast but seek times still have an impact */
Local /* Little to no impact from seek times and extremely fast reads */
};
/** Debug options that can be applied to backends to simulate different behavior */
struct FBackendDebugOptions
{
/** Percentage of requests that should result in random misses */
int RandomMissRate;
/** Apply behavior of this speed class */
EBackendSpeedClass SpeedClass;
/** Types of DDC entries that should always be a miss */
TArray<FString> SimulateMissTypes;
FBackendDebugOptions()
: RandomMissRate(0)
, SpeedClass(EBackendSpeedClass::Unknown)
{
}
/** Fill in the provided structure based on the name of the node (e.g. 'shared') and the provided token stream */
static bool ParseFromTokens(FBackendDebugOptions& OutOptions, const TCHAR* InNodeName, const TCHAR* InTokens);
/**
* Returns true if, according to the properties of this struct, the provided key should be treated as a miss.
* Implementing that miss and accounting for any behavior impact (e.g. skipping a subsequent put) is left to
* each backend.
*/
bool ShouldSimulateMiss(const TCHAR* InCacheKey);
bool ShouldSimulateMiss(const UE::DerivedData::FCacheKey& InCacheKey);
};
/**
* Interface for cache server backends.
* The entire API should be callable from any thread (except the singleton can be assumed to be called at least once before concurrent access).
*/
class FDerivedDataBackendInterface : public ILegacyCacheStore
{
public:
using ESpeedClass = UE::DerivedData::EBackendSpeedClass;
using FBackendDebugOptions = UE::DerivedData::FBackendDebugOptions;
/** Status of a put operation. */
enum class EPutStatus
{
/** The put is executing asynchronously. */
Executing,
/** The put completed synchronously and the data was not cached. */
NotCached,
/** The put completed synchronously and the data was cached. */
Cached,
/** The put was skipped and should not be retried. */
Skipped,
};
virtual ~FDerivedDataBackendInterface()
{
}
/** Return a name for this interface */
virtual FString GetName() const = 0;
/** return true if this cache is writable */
virtual bool IsWritable() const = 0;
/**
* Returns true if hits on this cache should propagate to lower cache level. Typically false for a PAK file.
* Caution! This generally isn't propagated, so the thing that returns false must be a direct child of the hierarchical cache.
*/
virtual bool BackfillLowerCacheLevels() const
{
return true;
}
/**
* Returns a class of speed for this interface
*/
virtual ESpeedClass GetSpeedClass() const = 0;
/**
* Synchronous test for the existence of a cache item
*
* @param CacheKey Alphanumeric+underscore key of this cache item
* @return true if the data probably will be found, this can't be guaranteed because of concurrency in the backends, corruption, etc
*/
virtual bool CachedDataProbablyExists(const TCHAR* CacheKey)=0;
/**
* Synchronous test for the existence of multiple cache items
*
* @param CacheKeys Alphanumeric+underscore key of the cache items
* @return A bit array with bits indicating whether the data for the corresponding key will probably be found
*/
virtual TBitArray<> CachedDataProbablyExistsBatch(TConstArrayView<FString> CacheKeys)
{
TBitArray<> Result;
Result.Reserve(CacheKeys.Num());
for (const FString& Key : CacheKeys)
{
Result.Add(CachedDataProbablyExists(*Key));
}
return Result;
}
/**
* Synchronous retrieve of a cache item
*
* @param CacheKey Alphanumeric+underscore key of this cache item
* @param OutData Buffer to receive the results, if any were found
* @return true if any data was found, and in this case OutData is non-empty
*/
virtual bool GetCachedData(const TCHAR* CacheKey, TArray<uint8>& OutData) = 0;
/**
* Asynchronous, fire-and-forget placement of a cache item
*
* @param CacheKey Alphanumeric+underscore key of this cache item
* @param InData Buffer containing the data to cache, can be destroyed after the call returns, immediately
* @param bPutEvenIfExists If true, then do not attempt skip the put even if CachedDataProbablyExists returns true
*/
virtual EPutStatus PutCachedData(const TCHAR* CacheKey, TArrayView<const uint8> InData, bool bPutEvenIfExists) = 0;
/**
* Remove data from cache (used in the event that corruption is detected at a higher level and possibly house keeping)
*
* @param CacheKey Alphanumeric+underscore key of this cache item
* @param bTransient true if the data is transient and it is up to the backend to decide when and if to remove cached data.
*/
virtual void RemoveCachedData(const TCHAR* CacheKey, bool bTransient)=0;
/**
* Retrieve usage stats for this backend. If the backend holds inner backends, this is expected to be passed down recursively.
*/
virtual TSharedRef<FDerivedDataCacheStatsNode> GatherUsageStats() const = 0;
/**
* Synchronous attempt to make sure the cached data will be available as optimally as possible.
*
* @param CacheKeys Alphanumeric+underscore keys of the cache items
* @return A bit array with bits indicating whether the data for the corresponding key will probably be found in a fast backend on a future request.
*/
virtual TBitArray<> TryToPrefetch(TConstArrayView<FString> CacheKeys) = 0;
/**
* Allows the DDC backend to determine if it wants to cache the provided data. Reasons for returning false could be a slow connection,
* a file size limit, etc.
*/
virtual bool WouldCache(const TCHAR* CacheKey, TArrayView<const uint8> InData) = 0;
/**
* Ask a backend to apply debug behavior to simulate different conditions. Backends that don't support these options should return
* false which will result in a warning if an attempt is made to apply these options.
*/
virtual bool ApplyDebugOptions(FBackendDebugOptions& InOptions) = 0;
virtual void LegacyPut(
TConstArrayView<FLegacyCachePutRequest> Requests,
IRequestOwner& Owner,
FOnLegacyCachePutComplete&& OnComplete) override;
virtual void LegacyGet(
TConstArrayView<FLegacyCacheGetRequest> Requests,
IRequestOwner& Owner,
FOnLegacyCacheGetComplete&& OnComplete) override;
virtual void LegacyDelete(
TConstArrayView<FLegacyCacheDeleteRequest> Requests,
IRequestOwner& Owner,
FOnLegacyCacheDeleteComplete&& OnComplete) override;
virtual void LegacyStats(FDerivedDataCacheStatsNode& OutNode) override;
virtual bool LegacyDebugOptions(FBackendDebugOptions& Options) override;
};
class FDerivedDataBackend
{
public:
/**
* Singleton to retrieve the GLOBAL backend
*
* @return Reference to the global cache backend
*/
static FDerivedDataBackend& Get();
/**
* Singleton to retrieve the root cache
* @return Reference to the global cache root
*/
virtual ILegacyCacheStore& GetRoot() = 0;
virtual int32 GetMaxKeyLength() const = 0;
//--------------------
// System Interface, copied from FDerivedDataCacheInterface
//--------------------
virtual void NotifyBootComplete() = 0;
virtual void AddToAsyncCompletionCounter(int32 Addend) = 0;
virtual bool AnyAsyncRequestsRemaining() = 0;
virtual bool IsShuttingDown() = 0;
virtual void WaitForQuiescence(bool bShutdown = false) = 0;
virtual void GetDirectories(TArray<FString>& OutResults) = 0;
virtual bool GetUsingSharedDDC() const = 0;
virtual const TCHAR* GetGraphName() const = 0;
virtual const TCHAR* GetDefaultGraphName() const = 0;
/**
* Mounts a read-only pak file.
*
* @param PakFilename Pak filename
*/
virtual FDerivedDataBackendInterface* MountPakFile(const TCHAR* PakFilename) = 0;
/**
* Unmounts a read-only pak file.
*
* @param PakFilename Pak filename
*/
virtual bool UnmountPakFile(const TCHAR* PakFilename) = 0;
/**
* Gather the usage of the DDC hierarchically.
*/
virtual TSharedRef<FDerivedDataCacheStatsNode> GatherUsageStats() const = 0;
};
/** Lexical conversions from and to enums */
inline const TCHAR* LexToString(FDerivedDataBackendInterface::ESpeedClass SpeedClass)
{
switch (SpeedClass)
{
case FDerivedDataBackendInterface::ESpeedClass::Unknown:
return TEXT("Unknown");
case FDerivedDataBackendInterface::ESpeedClass::Slow:
return TEXT("Slow");
case FDerivedDataBackendInterface::ESpeedClass::Ok:
return TEXT("Ok");
case FDerivedDataBackendInterface::ESpeedClass::Fast:
return TEXT("Fast");
case FDerivedDataBackendInterface::ESpeedClass::Local:
return TEXT("Local");
}
checkNoEntry();
return TEXT("Unknown value! (Update LexToString!)");
}
inline void LexFromString(FDerivedDataBackendInterface::ESpeedClass& OutValue, const TCHAR* Buffer)
{
OutValue = FDerivedDataBackendInterface::ESpeedClass::Unknown;
if (FCString::Stricmp(Buffer, TEXT("Slow")) == 0)
{
OutValue = FDerivedDataBackendInterface::ESpeedClass::Slow;
}
else if (FCString::Stricmp(Buffer, TEXT("Ok")) == 0)
{
OutValue = FDerivedDataBackendInterface::ESpeedClass::Ok;
}
else if (FCString::Stricmp(Buffer, TEXT("Fast")) == 0)
{
OutValue = FDerivedDataBackendInterface::ESpeedClass::Fast;
}
else if (FCString::Stricmp(Buffer, TEXT("Local")) == 0)
{
OutValue = FDerivedDataBackendInterface::ESpeedClass::Local;
}
}
} // UE::DerivedData