Files
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/BaseTools/MeshSurfacePointMeshEditingTool.cpp
lonnie li e08222e97a InteractiveToolFramework: Remove unnecessary tool target interface requirements for MeshSurfacePointTool.
ModelingTools: Add MeshSurfacePointMeshEditingToolBuilder with common mesh editing requirements.
Update MeshSurfacePointTool modeling tools to use MeshSurfacePointMeshEditingToolBuilder

#rb semion.piskarev
#rnx
#jira none
#preflight 6196d1bbb22f9e02b57b7438

#ROBOMERGE-AUTHOR: lonnie.li
#ROBOMERGE-SOURCE: CL 18269233 in //UE5/Release-5.0/... via CL 18269267
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18269272 by lonnie li in ue5-release-engine-test branch]
2021-11-23 08:55:40 -05:00

35 lines
1009 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "BaseTools/MeshSurfacePointMeshEditingTool.h"
#include "InteractiveToolManager.h"
#include "ToolBuilderUtil.h"
#include "TargetInterfaces/PrimitiveComponentBackedTarget.h"
#include "TargetInterfaces/MeshDescriptionProvider.h"
#include "TargetInterfaces/MeshDescriptionCommitter.h"
#include "TargetInterfaces/MaterialProvider.h"
#include "ToolTargetManager.h"
/*
* ToolBuilder
*/
const FToolTargetTypeRequirements& UMeshSurfacePointMeshEditingToolBuilder::GetTargetRequirements() const
{
static FToolTargetTypeRequirements TypeRequirements({
UMaterialProvider::StaticClass(),
UMeshDescriptionProvider::StaticClass(),
UMeshDescriptionCommitter::StaticClass(),
UPrimitiveComponentBackedTarget::StaticClass()
});
return TypeRequirements;
}
UMeshSurfacePointTool* UMeshSurfacePointMeshEditingToolBuilder::CreateNewTool(const FToolBuilderState& SceneState) const
{
return NewObject<UMeshSurfacePointTool>(SceneState.ToolManager);
}