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#rb ryan.schmidt #preflight 61a6d63b6c7d8a7295f405a2, 61a92f32fc3f6823e8d2bac7 #ROBOMERGE-AUTHOR: michael.balzer #ROBOMERGE-SOURCE: CL 18357442 in //UE5/Release-5.0/... via CL 18357499 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469) [CL 18357514 by michael balzer in ue5-release-engine-test branch]
69 lines
1.4 KiB
C#
69 lines
1.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class MeshModelingTools : ModuleRules
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{
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public MeshModelingTools(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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// ... add public include paths required here ...
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}
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);
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PublicIncludePathModuleNames.AddRange(
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new string[] {
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// "AnimationCore", // For the BoneWeights.h include
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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// "Eigen",
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"InputCore",
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"InteractiveToolsFramework",
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"GeometryCore",
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"GeometryFramework",
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"GeometryAlgorithms",
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"DynamicMesh",
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"MeshConversion",
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"MeshDescription",
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"StaticMeshDescription",
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// "SkeletalMeshDescription",
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"ModelingComponents",
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"ModelingOperators",
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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// "RenderCore",
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// "ModelingOperators",
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// "InputCore",
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// "PhysicsCore",
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// ... add private dependencies that you statically link with here ...
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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}
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}
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