Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers
aaron cox df464ffb6e [CODEREVIEW] Laurent.Delayen, Lina.Halper
[FYI] Luke.Tannenbaum

Validate BaseBoneRef in Update FAnimNode_RigidBody::IsValidToEvaluate(). Should fix crashes caused by referencing bones that don't exist at some LODs.

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: aaron.cox
#ROBOMERGE-SOURCE: CL 5064673 via CL 5065477 via CL 5066422
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 5136533 by aaron cox in Dev-Networking branch]
2019-02-22 04:06:35 -05:00
..
2019-01-31 12:42:57 -05:00
2019-01-31 12:42:57 -05:00