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- Removed gated delay (transition will be delayed until it has been "pressed" for N seconds) - Delay now triggers after the delay duration has passed (single trigger, not "pressed", works with events too) - Added random variation for the delay - Tick/Event transitions has precedence over completion transitions (that is, they are handled before completion transitions) - Removed delay and blocking from completion transitions - Small improvements for transitions UI #rb Mieszko.Zielinski #preflight 6389e0b435192facc1b95cdb [CL 23371519 by mikko mononen in ue5-main branch]