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df14a0b63e29ffeb495afa76c01ac5f7e6605a2f
UnrealEngineUWP/Engine/Source/Developer/MeshSimplifier
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Richard TalbotWatkin f2a3f32edf Change to FMeshDescription API. CreatePolygon[WithID] now takes a simple array of vertex instances instead of FMeshDescription::ContourPoint, hence there is no need to specify corresponding edge IDs. Any edges which do not exist in the mesh description will be automatically created by CreatePolygon, and their IDs returned.
Fixed up all code to use the new method, fixed a few bugs.
#rb Alexis.Matte

[CL 4750082 by Richard TalbotWatkin in Dev-Editor branch]
2019-01-18 06:37:35 -05:00
..
Private
Change to FMeshDescription API. CreatePolygon[WithID] now takes a simple array of vertex instances instead of FMeshDescription::ContourPoint, hence there is no need to specify corresponding edge IDs. Any edges which do not exist in the mesh description will be automatically created by CreatePolygon, and their IDs returned.
2019-01-18 06:37:35 -05:00
MeshSimplifier.tps
Addition .tps corrections in preparation for 4.14 branching. Also correcting some EOL characters.
2016-10-07 16:04:34 -04:00
QuadricMeshReduction.Build.cs
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-01-02 14:54:39 -05:00
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