Files
UnrealEngineUWP/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp
Robert Manuszewski dee9a27e0c Merging //UE4/Dev-Main @ 4124879 to Dev-Core (//UE4/Dev-Core)
#rb none

[CL 4125144 by Robert Manuszewski in Dev-Core branch]
2018-06-12 12:25:56 -04:00

274 lines
7.7 KiB
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#include "UnixCommonStartup.h"
#include "Misc/OutputDeviceRedirector.h"
#include "Misc/OutputDeviceError.h"
#include "Misc/FeedbackContext.h"
#include "HAL/ExceptionHandling.h"
#include "Unix/UnixPlatformCrashContext.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "Misc/EngineVersion.h"
#include "HAL/PlatformApplicationMisc.h"
#include <locale.h>
#include <sys/resource.h>
static FString GSavedCommandLine;
extern int32 GuardedMain( const TCHAR* CmdLine );
extern void LaunchStaticShutdownAfterError();
#if WITH_ENGINE
// see comment in LaunchUnix.cpp for details why it is done this way
extern void LaunchUnix_FEngineLoop_AppExit();
#endif // WITH_ENGINE
/**
* Game-specific crash reporter
*/
void CommonUnixCrashHandler(const FGenericCrashContext& GenericContext)
{
// at this point we should already be using malloc crash handler (see PlatformCrashHandler)
const FUnixCrashContext& Context = static_cast< const FUnixCrashContext& >( GenericContext );
printf("CommonUnixCrashHandler: Signal=%d\n", Context.Signal);
// better than having mutable fields?
const_cast< FUnixCrashContext& >(Context).CaptureStackTrace();
if (GLog)
{
GLog->Flush();
}
if (GWarn)
{
GWarn->Flush();
}
if (GError)
{
GError->Flush();
GError->HandleError();
}
return Context.GenerateCrashInfoAndLaunchReporter();
}
/**
* Sets (soft) limit on a specific resource
*
* @param Resource - one of RLIMIT_* values
* @param DesiredLimit - desired value
* @param bIncreaseOnly - avoid changing the limit if current value is sufficient
*/
bool SetResourceLimit(int Resource, rlim_t DesiredLimit, bool bIncreaseOnly)
{
rlimit Limit;
if (getrlimit(Resource, &Limit) != 0)
{
fprintf(stderr, "getrlimit() failed with error %d (%s)\n", errno, strerror(errno));
return false;
}
if (bIncreaseOnly && (Limit.rlim_cur == RLIM_INFINITY || Limit.rlim_cur >= DesiredLimit))
{
if (!UE_BUILD_SHIPPING)
{
printf("- Existing per-process limit (soft=%lu, hard=%lu) is enough for us (need only %lu)\n", Limit.rlim_cur, Limit.rlim_max, DesiredLimit);
}
return true;
}
Limit.rlim_cur = DesiredLimit;
if (setrlimit(Resource, &Limit) != 0)
{
fprintf(stderr, "setrlimit() failed with error %d (%s)\n", errno, strerror(errno));
if (errno == EINVAL)
{
if (DesiredLimit == RLIM_INFINITY)
{
fprintf(stderr, "- Max per-process value allowed is %lu (we wanted infinity).\n", Limit.rlim_max);
}
else
{
fprintf(stderr, "- Max per-process value allowed is %lu (we wanted %lu).\n", Limit.rlim_max, DesiredLimit);
}
}
return false;
}
return true;
}
/**
* Expects GSavedCommandLine to be set up. Increases limit on
* - number of open files to be no less than desired (if specified on command line, otherwise left alone)
* - size of core file, so core gets dumped and we can debug crashed builds (unless overridden with -nocore)
*
*/
static bool IncreasePerProcessLimits()
{
// honor the parameter if given, but don't change limits if not
int32 FileHandlesToReserve = -1;
if (FParse::Value(*GSavedCommandLine, TEXT("numopenfiles="), FileHandlesToReserve) && FileHandlesToReserve > 0)
{
if (!UE_BUILD_SHIPPING)
{
printf("Increasing per-process limit of open file handles to %d\n", FileHandlesToReserve);
}
if (!SetResourceLimit(RLIMIT_NOFILE, FileHandlesToReserve, true))
{
fprintf(stderr, "Could not adjust number of file handles, consider changing \"nofile\" in /etc/security/limits.conf and relogin.\nerror(%d): %s\n", errno, strerror(errno));
return false;
}
}
// core dump policy:
// - Shipping disables it by default (unless -core is passed)
// - The rest set it to infinity unless -nocore is passed
// (in all scenarios user wish as expressed with -core or -nocore takes priority)
// Note that we used to have Test disable cores by default too. This has been changed around UE 4.15.
bool bDisableCore = (UE_BUILD_SHIPPING != 0);
if (FParse::Param(*GSavedCommandLine, TEXT("nocore")))
{
bDisableCore = true;
}
if (FParse::Param(*GSavedCommandLine, TEXT("core")))
{
bDisableCore = false;
}
if (bDisableCore)
{
printf("Disabling core dumps.\n");
if (!SetResourceLimit(RLIMIT_CORE, 0, false))
{
fprintf(stderr, "Could not set core file size to 0, error(%d): %s\n", errno, strerror(errno));
return false;
}
}
else
{
printf("Increasing per-process limit of core file size to infinity.\n");
if (!SetResourceLimit(RLIMIT_CORE, RLIM_INFINITY, true))
{
fprintf(stderr, "Could not adjust core file size, consider changing \"core\" in /etc/security/limits.conf and relogin.\nerror(%d): %s\n", errno, strerror(errno));
fprintf(stderr, "Alternatively, pass -nocore if you are unable or unwilling to do that.\n");
return false;
}
}
return true;
}
int CommonUnixMain(int argc, char *argv[], int (*RealMain)(const TCHAR * CommandLine))
{
FString EarlyInitCommandLine;
FPlatformApplicationMisc::EarlyUnixInitialization(EarlyInitCommandLine);
GSavedCommandLine += EarlyInitCommandLine;
FPlatformMisc::SetGracefulTerminationHandler();
if (UE_BUILD_SHIPPING)
{
// only printed in shipping
printf("%s %d %d\n", StringCast<ANSICHAR>(*FEngineVersion::Current().ToString()).Get(), GPackageFileUE4Version, GPackageFileLicenseeUE4Version);
}
int ErrorLevel = 0;
if (setenv("LC_NUMERIC", "en_US", 1) != 0)
{
int ErrNo = errno;
fprintf(stderr, "Unable to setenv(LC_NUMERIC): errno=%d (%s)", ErrNo, strerror(ErrNo));
}
setlocale(LC_ALL, "");
for (int32 Option = 1; Option < argc; Option++)
{
GSavedCommandLine += TEXT(" ");
// we need to quote stuff that has spaces in it because something somewhere is removing quotation marks before they arrive here
FString Temp = UTF8_TO_TCHAR(argv[Option]);
if (Temp.Contains(TEXT(" ")))
{
int32 Quote = 0;
if(Temp.StartsWith(TEXT("-")))
{
int32 Separator;
if (Temp.FindChar('=', Separator))
{
Quote = Separator + 1;
}
}
Temp = Temp.Left(Quote) + TEXT("\"") + Temp.Mid(Quote) + TEXT("\"");
}
GSavedCommandLine += Temp; // note: technically it depends on locale
}
if (!UE_BUILD_SHIPPING)
{
GAlwaysReportCrash = true; // set by default and reverse the behavior
if ( FParse::Param( *GSavedCommandLine,TEXT("nocrashreports") ) || FParse::Param( *GSavedCommandLine,TEXT("no-crashreports") ) )
{
GAlwaysReportCrash = false;
}
}
if (FPlatformApplicationMisc::ShouldIncreaseProcessLimits() && !IncreasePerProcessLimits())
{
fprintf(stderr, "Could not set desired per-process limits, consider changing system limits.\n");
ErrorLevel = 1;
}
else
{
#if UE_BUILD_DEBUG
if( true && !GAlwaysReportCrash )
#else
if( FPlatformMisc::IsDebuggerPresent() && !GAlwaysReportCrash )
#endif
{
// Don't use exception handling when a debugger is attached to exactly trap the crash. This does NOT check
// whether we are the first instance or not!
ErrorLevel = RealMain( *GSavedCommandLine );
}
else
{
FPlatformMisc::SetCrashHandler(CommonUnixCrashHandler);
GIsGuarded = 1;
// Run the guarded code.
ErrorLevel = RealMain( *GSavedCommandLine );
GIsGuarded = 0;
}
}
// Final shut down.
#if WITH_ENGINE
LaunchUnix_FEngineLoop_AppExit();
#endif // WITH_ENGINE
// check if a specific return code has been set
uint8 OverriddenErrorLevel = 0;
if (FPlatformMisc::HasOverriddenReturnCode(&OverriddenErrorLevel))
{
ErrorLevel = OverriddenErrorLevel;
}
if (ErrorLevel)
{
printf("Exiting abnormally (error code: %d)\n", ErrorLevel);
}
return ErrorLevel;
}
class FUnixCommonStartupModule : public IModuleInterface
{
/** IModuleInterface implementation */
virtual void StartupModule() override {};
virtual void ShutdownModule() override {};
};
IMPLEMENT_MODULE(FUnixCommonStartupModule, UnixCommonStartup);