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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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de95efbdffdc0e247e347e57dd1a1293394e06de
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.UHT
History
Tim Smith 0f859f5f71 Improved C# UHT circular include detection and logging.
#rb self
#preflight 636a503e63037c1026421efe

[CL 23026769 by Tim Smith in ue5-main branch]
2022-11-08 08:07:03 -05:00
..
Exporters
Updated C++ UHT to match C# UHT global delegate changes
2022-11-02 12:52:47 -04:00
Parsers
Fixed C# UHT to properly handle a Java style ignore comment followed by a C++ line comment resulting in a mismatch between C++ UHT and C# UHT in the tooltip.
2022-11-02 12:53:09 -04:00
Specifiers
1) Fixed issue where UPARAM wasn't getting parsed as part of a template argument property type
2022-06-24 09:27:13 -04:00
Tables
Removed the use of "this." where possible in EpicGames.UHT.
2022-08-08 12:41:15 -04:00
Tokenizer
Fixed C# UHT to be compatible with C++ UHT where commented out text between the member property declaration and the assignment or semi-colon wouldn't be picked up as a comment.
2022-10-26 17:29:50 -04:00
Types
Fixed C++ UHT to match recent changes to C# UHT
2022-11-03 09:42:39 -04:00
Utils
Improved C# UHT circular include detection and logging.
2022-11-08 08:07:03 -05:00
.editorconfig
Removed the use of "this." where possible in EpicGames.UHT.
2022-08-08 12:41:15 -04:00
EpicGames.UHT.csproj
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