Files
UnrealEngineUWP/Engine/Source/Editor/AIGraph/AIGraph.Build.cs
bryan sefcik 0a3a232b0f Misc module file cleanup.
#jira
#preflight 634f4929864d9be23657bbf0

[CL 22634555 by bryan sefcik in ue5-main branch]
2022-10-19 15:07:57 -04:00

60 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AIGraph : ModuleRules
{
public AIGraph(ReadOnlyTargetRules Target) : base(Target)
{
OverridePackageType = PackageOverrideType.EngineDeveloper;
PrivateIncludePaths.AddRange(
new string[] {
System.IO.Path.Combine(GetModuleDirectory("AIGraph"), "Private"),
System.IO.Path.Combine(GetModuleDirectory("GraphEditor"), "Private"),
System.IO.Path.Combine(GetModuleDirectory("Kismet"), "Private"),
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"ContentBrowser"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ApplicationCore",
"Engine",
"RenderCore",
"InputCore",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"MessageLog",
"GraphEditor",
"Kismet",
"AnimGraph",
"BlueprintGraph",
"AIModule",
"ClassViewer",
"ToolMenus",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetTools",
"AssetRegistry",
"ContentBrowser"
}
);
}
}