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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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de95efbdffdc0e247e347e57dd1a1293394e06de
UnrealEngineUWP/Engine/Shaders
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tiago costa 6c024c4f9d Fix shader compiler issue on Android.
#rb none
#preflight skip

[CL 23069809 by tiago costa in ue5-main branch]
2022-11-09 21:03:45 -05:00
..
Private
Fix shader compiler issue on Android.
2022-11-09 21:03:45 -05:00
Public
Nanite materials using VT feedback should only ever use [earlydepthstencil], not [ReZ] (Nanite will never have side effects in the material itself like clip() or SV_Depth). Redefined clip to always noop for Nanite (removing CLIP in the process). Also optimized Nanite base pass to always force wave32 regardless of programmable or not.
2022-11-09 20:57:06 -05:00
Shared
Resurrected and reimplemented the HiZ visualizations, as well as a bunch of code cleanup.
2022-11-06 08:19:39 -05:00
StandaloneRenderer
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