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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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de7dd67b93545ca0d563cbf7a8f9d64f5144ce26
UnrealEngineUWP/Engine/Source/Runtime/Launch
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Zousar Shaker 4769152c1a Implementation #2 - Ensure that when getting correct case for project path during engine startup on the Windows platform, we don't also resolve directory junctions at the same time as doing so can cause problems for p4 operations. This is done using the slow 'FindFirstFile' approach on EVERY SEGMENT of the project file path as was formerly done in the GetFilenameOnDisk implementation for Windows.
#jira UE-90427
#rb devin.doucette


#ushell-cherrypick of 12169209 by Zousar.Shaker
#robomerge[RELEASE] 4.25


#ushell-cherrypick of 12233080 by Zousar.Shaker

[CL 12234104 by Zousar Shaker in 4.25 branch]
2020-03-17 14:17:00 -04:00
..
Private
Implementation #2 - Ensure that when getting correct case for project path during engine startup on the Windows platform, we don't also resolve directory junctions at the same time as doing so can cause problems for p4 operations. This is done using the slow 'FindFirstFile' approach on EVERY SEGMENT of the project file path as was formerly done in the GetFilenameOnDisk implementation for Windows.
2020-03-17 14:17:00 -04:00
Public
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
Resources
Merging Version.h from Dev-EngineMerge to Dev-Main.
2019-12-26 15:30:02 -05:00
Launch.Build.cs
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
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