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UnrealEngineUWP
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de7dd67b93545ca0d563cbf7a8f9d64f5144ce26
UnrealEngineUWP
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Engine
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Source
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Runtime
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Experimental
History
Ryan Schmidt
cbf0bdad46
ToolsFramework: UClickDragInputBehavior now tracks whether it is in drag or not, and during drag will not update modifier key states unless new bUpdateModifiersDuringDrag is enabled (default false). MeshSurfacePointTool now updates modifier states in ClickBehavior, and not just hover behavior. This resolves issue where shift-to-smooth/etc wouldn't kick in until the viewport was focused (ie had to click once first)
...
#rb none #rnx #jira none [CL 12233512 by Ryan Schmidt in 4.25 branch]
2020-03-17 13:16:33 -04:00
..
Chaos
Chaos: fix crash in FPBDConstraintGraph::ComputeIslands originating from fields disabling GC particle
2020-03-16 08:54:16 -04:00
ChaosCore
Consolidate GeometryCollection storage of implicit shapes into a single ManagedArray of TSharedPtr<FImplicitObject> - non thread safe variant. Removes SharedGeometryAttribute and SharedImplicitsAttribute. This likely means that legacy geometry collections will need to be re-generated after this poin.
2020-03-07 02:55:19 -05:00
ChaosSolverEngine
Chaos : Floor
2020-02-26 13:19:51 -05:00
ChaosSolvers
Fixed incorrect iteration over child partricles during cluster build. Children may not have particles currently if they also have further children.
2020-03-17 09:02:44 -04:00
FieldSystem
/Source
Chaos: Fix field system registration/unregistration crash
2020-03-13 08:33:28 -04:00
GeometryCollectionCore
Reinstate Simplicials to the geometry collection physics proxy.
2020-03-13 17:39:51 -04:00
GeometryCollectionEngine
Fix for UE-90683: You can no longer delete conflicting variables
2020-03-15 10:08:50 -04:00
GeometryCollectionSimulationCore
Chaos : GeometryCollection Center of Mass
2020-03-16 21:54:18 -04:00
InteractiveToolsFramework
ToolsFramework: UClickDragInputBehavior now tracks whether it is in drag or not, and during drag will not update modifier key states unless new bUpdateModifiersDuringDrag is enabled (default false). MeshSurfacePointTool now updates modifier states in ClickBehavior, and not just hover behavior. This resolves issue where shift-to-smooth/etc wouldn't kick in until the viewport was focused (ie had to click once first)
2020-03-17 13:16:33 -04:00
Voronoi
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00